python-tcod
roguelike-tutorial
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python-tcod | roguelike-tutorial | |
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17 | 8 | |
392 | 24 | |
2.0% | - | |
8.7 | 0.0 | |
10 days ago | about 2 years ago | |
Python | Scala | |
BSD 2-clause "Simplified" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
python-tcod
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
The python-tcod repository includes a Cellular Automata example using the incredibly useful scipy.signal.convolve2d function which works well for any Cellular Automata script.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
For now I decided to go with libtcod's terminal16x16_gs_ro as my choice for font. The one in the tutorial isn't a full Code page 437 charcter set.
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Sharing Saturday #356
The python-tcod examples now have a ttf.py example using the FreeType library. This gives better control and is also a good example of dynamically resizing the tileset to match the window size. The dynamic resizing wasn't done before and that seems to be what affects the quality the most.
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Sharing Saturday #344
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
roguelike-tutorial
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Indigo: Code-only FP (Scala) game engine
I also recently completed the r/roguelikedev follow along in it: https://github.com/davesmith00000/roguelike-tutorial
- RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
- RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
- RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Part 4 - repo | playable
- RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
- RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
What are some alternatives?
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
GodotRoguelikeTutorial - A guide to build a simple Roguelike game with Godot engine.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
procedural_generation_godot - Commits for basic procedural generation in Godot engine
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
rl2021
C++ Format - A modern formatting library
indigo - An FP game engine for Scala.
yarl - Yet Another RogueLike
Maze-PathFinder-Visualization-Python - 2D maze path solver visualizer implemented with python