python-tcod
libtcod-vcpkg-template
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python-tcod | libtcod-vcpkg-template | |
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17 | 15 | |
394 | 17 | |
1.8% | - | |
8.7 | 4.6 | |
11 days ago | 5 months ago | |
Python | C++ | |
BSD 2-clause "Simplified" License | The Unlicense |
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python-tcod
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FYI - The "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!" warning has been fixed with tcod version 16.1.1
More information about the update: https://github.com/libtcod/python-tcod/releases/tag/16.1.1
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Is really Python3 so slow with libtcod?
See this NumPy/SciPy cave generator for a performant example.
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Python libraries?
scipy.signal.convolve2d again, but used to count neighbors instead of masking them based on their direction. See this script for a cave generation example.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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What does this OpenGL error mean?
This is a known issue. Libtcod will fallback to the SDL2 renderer and will then run correctly, so this error only notes that the OpenGL renderers failed to initialize but won't prevent libtcod programs from running.
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Can anyone assist me with an issue installing tcod in Arch Linux?
I found old bugs with similar issues (breaking on some sdl dependencies) on https://github.com/libtcod/python-tcod and filed an issue.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
What are some alternatives?
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
dear-imgui-unity - Unity package for Dear ImGui
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
RSRevived
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
glsp - The GameLisp scripting language
procedural_generation_godot - Commits for basic procedural generation in Godot engine
tcod_tutorial_v2
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies