python-tcod
glsp
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python-tcod | glsp | |
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17 | 8 | |
394 | 388 | |
1.8% | - | |
8.7 | 3.6 | |
9 days ago | about 2 years ago | |
Python | Rust | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
python-tcod
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
The python-tcod repository includes a Cellular Automata example using the incredibly useful scipy.signal.convolve2d function which works well for any Cellular Automata script.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
For now I decided to go with libtcod's terminal16x16_gs_ro as my choice for font. The one in the tutorial isn't a full Code page 437 charcter set.
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Sharing Saturday #356
The python-tcod examples now have a ttf.py example using the FreeType library. This gives better control and is also a good example of dynamically resizing the tileset to match the window size. The dynamic resizing wasn't done before and that seems to be what affects the quality the most.
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Sharing Saturday #344
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
glsp
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Steel – An embedded scheme interpreter in Rust
3. Typed Racket
I almost used https://gamelisp.rs/ for a project but the nightly feature it needs broke and it's no longer maintained, glad to see something similar arise! You might want to consider adopting their choice of VecDeque as a list replacement, I think it makes a lot more sense than naive linked lists on modern machines.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Varied employment history has left me with great soft skills and a broad grab-bag of technical skills, mostly leaning towards high-performance systems programming. Major solo projects have included the scripting language GameLisp, a 2D game engine, and a novel computer vision library.
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Interesting or distinctive lisps?
"Gamelisp is a scripting language for Rust game development." Feature list from the page: No garbage collection pauses (runs gc once per frame), Seamless Rust API, Memory-safe, Feature-rich ("Pattern‑matching, iterators, coroutines, macros..."), Easy entity scripting.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I'm not sure I'll go to the end of the 8 weeks, but I'll make that as fun/interesting as possible and (try to) use GameLisp!
- Practicality of embedding a lisp/scheme interpreter that is implemented as C library?
What are some alternatives?
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
procedural_generation_godot - Commits for basic procedural generation in Godot engine
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
rl2021
C++ Format - A modern formatting library
yarl - Yet Another RogueLike
Maze-PathFinder-Visualization-Python - 2D maze path solver visualizer implemented with python