pysimdjson VS GTAO_Booster_PoC

Compare pysimdjson vs GTAO_Booster_PoC and see what are their differences.

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pysimdjson GTAO_Booster_PoC
6 8
628 2,808
- -
5.3 0.0
about 2 months ago over 2 years ago
Python C
GNU General Public License v3.0 or later Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pysimdjson

Posts with mentions or reviews of pysimdjson. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-18.

GTAO_Booster_PoC

Posts with mentions or reviews of GTAO_Booster_PoC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-21.
  • Rumors of GTA online exploits allowing remote code execution on gamer PCs
    2 projects | news.ycombinator.com | 21 Jan 2023
    Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].

    Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.

    [0] https://github.com/tostercx/GTAO_Booster_PoC

    [1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

  • How I cut GTA Online loading times by 70%
    7 projects | /r/programming | 28 Feb 2021
    How likely is one to get suspended if one uses the proof of concept for playing the game
    7 projects | /r/programming | 28 Feb 2021
    This blog post was written by an Eastern European so I'm afraid you'll have to find another ethnicity to blame for Rockstar's failures.
    3 projects | news.ycombinator.com | 28 Feb 2021

What are some alternatives?

When comparing pysimdjson and GTAO_Booster_PoC you can also consider the following projects:

orjson - Fast, correct Python JSON library supporting dataclasses, datetimes, and numpy

cysimdjson - Very fast Python JSON parsing library

ultrajson - Ultra fast JSON decoder and encoder written in C with Python bindings

Fast JSON schema for Python - Fast JSON schema validator for Python.

lupin is a Python JSON object mapper - Python document object mapper (load python object from JSON and vice-versa)

PyValico - Small python wrapper around https://github.com/rustless/valico

marshmallow - A lightweight library for converting complex objects to and from simple Python datatypes.

serpy - ridiculously fast object serialization

hjson-py - Hjson for Python

cattrs - Composable custom class converters for attrs.

python-rapidjson - Python wrapper around rapidjson

pySHACL - A Python validator for SHACL