pypixelart
pgzero
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pypixelart | pgzero | |
---|---|---|
1 | 1 | |
19 | 508 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | 4 days ago | |
Python | Python | |
MIT License | GNU Lesser General Public License v3.0 only |
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pypixelart
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I made a keyboard-only pixel art editor with VIM keybindings and pygame
It's on PyPI and GitHub so feel free to try it out, mess around with the code and give feedback.
pgzero
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Need help, red swiggly lines under code that it shouldnt be under.
Ah, ok. It looks like pgzero does some magic Python stuff and defines Actor and screen as extra builtins. This is not how libraries typically expose stuff (you'd usually have to write from package import foo, or import package and use it as package.foo). Generally, this kind of creating extra global objects is not gonna be anything VS Code can pick up on. There are a few discussions on pgzero's github, e.g. https://github.com/lordmauve/pgzero/issues/146, https://github.com/lordmauve/pgzero/issues/6, where they suggest some things you can try, but otherwise, I don't think you'll be able to get it working.
What are some alternatives?
pibooth - The pibooth project provides a Photo Booth application out-of-the-box for Raspberry Pi and opencv compatible devices
Blueprint - A geometry constructor.
textual-paint - :art: MS Paint in your terminal.
nuno - Zelda / Dark Souls style RPG in Python that includes a lot of elements you need for a sophisticated game like graphics and animations, fake depth; upgrade mechanics, a level map and quite a bit more.
zuckbot - A virtual reincarnation of Mark Zuckerberg encapsulated in a desktop application built on Python.
cmdpxl - totally practical command-line image editor
Chrome-Dino-Runner - 🐱🐉 A Replica of the hidden Dinosaur Game from Chrome Browser Offline mode build using Python and PyGame.
pixel-borders - pixel borders plugin for Krita