pybind11
sol2
pybind11 | sol2 | |
---|---|---|
43 | 22 | |
16,589 | 4,511 | |
1.3% | 1.6% | |
9.3 | 4.7 | |
1 day ago | 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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pybind11
- Seamlessly Integrate C++11 with Python Using pybind11
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Experience using crow as web server
I'm investigating using C++ to build a REST server, and would love to know of people's experiences with Crow-- or whether they would recommend something else as a "medium-level" abstraction C++ web server. As background, I started off experimenting with Python/FastAPI, which is great, but there is too much friction to translate from pybind11-exported C++ objects to the format that FastAPI expects, and, of course, there are inherent performance limitations using Python, which could impact scaling up if the project were to be successful.
- Swig – Connect C/C++ programs with high-level programming languages
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returning numpy arrays via pybind11
I have a C++ function computing a large tensor which I would like to return to Python as a NumPy array via pybind11.
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I created smooth_lines python module, great for drawing software
This is based on the Google Ink Stroke Modeler C++ library, and using pybind11 to make it available on python.
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Facial Landmark Detection with C++
pybind11 makes it easy to call C++ from Python if you want to mix.
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Python’s Multiprocessing Performance Problem
If you've never used Pybind before these pybind tests[1] and this repo[2] have good examples you can crib to get started (in addition to the docs). Once you handle passing/returning/creating the main data types (list, tuple, dict, set, numpy array) the first time, then it's mostly smooth sailing.
Pybind offers a lot of functionality, but core "good parts" I've found useful are (a) use a numpy array in Python and pass it to a C++ method to work on, (b) pass your python data structure to pybind and then do work on it in C++ (some copy overhead), and (c) Make a class/struct in C++ and expose it to Python (so no copying overhead and you can create nice cache-aware structs, etc.).
[1] https://github.com/pybind/pybind11/blob/master/tests/test_py...
- Making Python Web Application with C++ Backend
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Using pybind11 with minGW to cross compile pyhton module for Windows
I have a python module for which the logic is written in C++ and I use pybind11 to expose the objects and functions to Python.
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IPC communication between rust, c++, and python
Reading from Python requires a wrapper, using pybind11 this is fairly done.
sol2
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Lua Programming in Lua (first edition)
PSA: if you are using (modern) C++, https://github.com/ThePhD/sol2 makes embedding Lua incredibly easy and straightforward.
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Lua Is So Underrated
The Lua C API is fantastic from a design perspective, but as you have discovered, it is rather error prone. Fortunately, there are many wrapper libraries that take care of all the stack manipulation. For example, I'm using https://github.com/ThePhD/sol2 to interface with C++ and the API is incredibly ergonomic.
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
What are some alternatives?
nanobind - nanobind: tiny and efficient C++/Python bindings
ChaiScript - Embedded Scripting Language Designed for C++
sparsehash - C++ associative containers
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
PyO3 - Rust bindings for the Python interpreter
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.