pybind11
setuptools-rust
Our great sponsors
pybind11 | setuptools-rust | |
---|---|---|
35 | 5 | |
12,133 | 448 | |
2.0% | 2.7% | |
9.5 | 8.7 | |
2 days ago | 12 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pybind11
-
Using pybind11 with minGW to cross compile pyhton module for Windows
I have a python module for which the logic is written in C++ and I use pybind11 to expose the objects and functions to Python.
-
IPC communication between rust, c++, and python
Reading from Python requires a wrapper, using pybind11 this is fairly done.
-
Is Pycharm an okay IDE to use?
That said, if you need to write a Python module in a compiled language, it's much easier and more fun these days to write in C++. pybind11 is extremely mature and even fun system to write Python objects in C++.
-
Roast my resume
There will be specific technologies you used in your data pipelining: Parquet? Did you use Pandas to manipulate your data? Did you optimise some aspects with C++? If so did you use PyBind11 to integrate it?
-
Pybind11 error | Compatibility and/or Linker issue | Mac M1 (But running X86_64 using Rosetta 2)
git clone https://github.com/pybind/pybind11.git
-
How to make C++ communicate with Python?
I would say that pybind11 is precisely what you want here. If you don’t want to write the bindings yourself, you could try Tolc.
Pybind11 https://github.com/pybind/pybind11 is an easy way to expose c++ functions in python.
-
All you should know about Flutter development
I think they should give up on Flutter for Web and just focus on mobile and desktop (and maybe extend use on Smart Watches, Smart TV, embedded instead). Too many people still remember Java Applets, google's GWT, Flash/Flex and how it ended. They are out of focus trying to support Web as well.
I had also higher expectation regarding Dart FFI - I think with their ffigen we are still only in ctypes like python bindings territory. Nowhere near something like pybind11 [0] for c++ bindings yet.
-
How do you set up C++ to call python functions?
And how to do this in the best modern way instead of dealing with Pythons native and annoying 30 year old C API: https://github.com/pybind/pybind11
-
What to use to develop GUIs in C++?
Some work on the C++ side will be required. There's https://github.com/pybind/pybind11 for example.
setuptools-rust
-
How do i go about building a vidoe conferencing app?
For Python specifically, In addition to using rust-cpython or PyO3, maturin makes it really comfortable to build, package, and publish Rust code into Python packages and, if your niche doesn't quite fit, there's setuptools-python which might do it.
-
Python extensions in Rust
Aside from the PyO3 and rust-cpython crates already mentioned, I'd suggest maturin as a way to integrate your build processes or possibly setuptools-rust.
-
Good use cases for Rust? I'm trying to find a reason to use Rust
Compiled modules for Python stuff (I'd recommend PyO3 but the last one I started was before that worked on stable Rust, so I used its progenitor, rust-cpython. See also maturin or setuptools-rust).
-
Can someone help me understand PyO3? I'm not sure how it works.
...but you will need to rename the generated library to match import conventions. setuptools-rust or Maturin can help with that.
-
PyO3: Rust Bindings for the Python Interpreter
Between pyodide, pyo3, rust-cpython, and rustpython, I think Pyo3 is the best way to drop in rust in a python project for a speed up, if that is your goal. Some of the demos show using python from rust, but to me the biggest feature is without a doubt compiling rust code to native python modules. I'm using it to speed up image manipulation backed by numpy arrays.
There’s a setuptools rust [0] extension package that can be used to hook the compilation of the rust into the wheel building or install from source. Maturin [1] seems to be regarded as the new and improved solution for this, but I found that it’s angled toward the using python from rust.
There’s also the rust numpy [2] package by the same org which is fantastic in that it lets you pass a numpy matrix to a native method written in rust and convert it to the rust equivalent data structure, perform whatever transformation you want (in parallel using rayon [3]), and return the array. When building for release, I was seeing speed ups of 100x over numpy on the most matrix mathable function imaginable, and numpy is no joke.
I think there is a lot of potential for these two ecosystems together. If there’s not a python package for something, there’s probably a rust crate.
If anyone is interested the python package that I'm building with some rust backend, its called pyrogis [4] for making custom image manipulations through numpy arrays.
What are some alternatives?
PyO3 - Rust bindings for the Python interpreter
Optional Argument in C++ - Named Optional Arguments in C++17
maturin - Build and publish crates with pyo3, rust-cpython and cffi bindings as well as rust binaries as python packages
PEGTL - Parsing Expression Grammar Template Library
sparsehash - C++ associative containers
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
dynamic_bitset - Simple Useful Libraries: C++17/20 header-only dynamic bitset
py2many - Transpiler of Python to many other languages
LSHBOX - A c++ toolbox of locality-sensitive hashing (LSH), provides several popular LSH algorithms, also support python and matlab.
sparsehash-c11 - Experimental C++11 version of sparsehash
Hashmaps - Various open addressing hashmap algorithms in C++
wasmtime - A fast and secure runtime for WebAssembly