pusher-js
websocketd
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pusher-js | websocketd | |
---|---|---|
38 | 14 | |
2,057 | 17,080 | |
0.9% | - | |
4.0 | 0.0 | |
28 days ago | 6 months ago | |
JavaScript | Go | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pusher-js
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Chat system sockets vs ajax?
another tool is pusher but have a high cost https://pusher.com/
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Custom vs. off-the-shelf React web notification systems: Which is better?
Pusher specializes in realtime WebSockets and offers a straightforward way to integrate realtime features into your React app. It's a reliable choice for apps that need to send notifications based on realtime events.
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Is this a viable approach to a chat microservice?
why are you considering building your own websocket service instead of using something like https://pusher.com/ ?
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Xqc says Kick could afford buying even more expensive services than Amazon's if they pull the plug
IVS offers chat rooms, but Kick doesn't seem to use them. All chat messages are sent over a websocket connection to Pusher. Pusher seems pretty cheap for the purpose.
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#Githubhack23 - Monoripify, a CI CD web app
Serveless Websocket service
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Supabase as Pusher alternative?
Is it possible to use Supabase as a Pusher alternative?
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Coursework using RESTful APIs
if you are on time, since it is a coursework, and it is allowed to use some libraries, you can check how to use pusher it should be fairly easy for you too integrate to your application.
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Adding live chat support for Flutter Web
I've built a flutter web chat using flutter_chat_ui and dart_pusher_channels, for the backend I used soketi which is an open source node.js pusher replacement but you could just use pusher.com if you can squeeze into their free tier.
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Two new official Laravel packages are coming: Laravel Folio & Laravel Volt
What? No. Takes 5-10 minutes to set up a websocket server manually or is just requires a few configuration variables to be set if using a hosted service like Pusher.
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Firebase vs. Supabase (vs. Both?)
ah - a good callout. No. You can setup a `subscription` model and use something like https://pusher.com/ to accomplish this, but it's more manual.
websocketd
- Ask HN: Tips to get started on my own server
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Pipexec – Handling pipe of commands like a single command
Somewhat related: https://github.com/joewalnes/websocketd
> websocketd is a small command-line tool that will wrap an existing command-line interface program, and allow it to be accessed via a WebSocket.
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Structured Logging with Slog
I hadn't even considered collecting traces/spans in this way yet, and have taken the approach of "stuff outputting logs in JSON format to stderr/local file". I usually end up writing a (temporary, structured) log message with the relevant span tags, but wouldn't it would be much better to run the actual trace/span code and be able to verify it locally without the ad-hoc log message?
The prototype I built is a web application that creates websocket connections, and if those connections receive messages that are JSON, log lines are added. Columns are built dynamically as log messages arrive, and then you can pick which columns to render in the table. If you're curious here's the code, including a screenshot: https://github.com/corytheboyd-smartsheet/json-log-explorer
With websockets, it's very easy to use websocketd (http://websocketd.com), which will watch input files for new lines, and write them verbatim as websocket messages to listeners (the web app).
To make the idea real, would want to figure out how to not require the user to run websocketd out of band, but watching good ol' files is dead simple, and very easy to add to most code (add a new log sink, use existing log file, etc.)
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Ask HN: WebSocket server transforming channel subscriptions to gRPC streams
* Additionally, client can stream data to the backend server (if bidirectional GRPC streams are used). I.e. client sends WebSocket messages, those will be transformed to GRPC messages by WebSocket server and delivered to the application backend.
As a result we have a system which allows to quickly create individual streams by using strict GRPC contract but terminating connections over WebSocket transport. So it works well in web browsers. After that no need to write WebSocket protocol, client implementation, handle WebSocket connection. This all will be solved by a suggested WebSocket server and its client SDKs.
The mechanics is similar to Websocketd (https://github.com/joewalnes/websocketd), but instead of creating OS processes we create GRPC streams. The difference from grpc-web (https://github.com/grpc/grpc-web) is that we provide streaming capabilities but not exposing GRPC contract to the client - just allowing to stream any data as payload (both binary and text) with some wrappers from our client SDKs side for managing subscriptions. I.e. it's not native GRPC streams on the client side - we expose just Connection/Subscription object to stream in both directions. GRPC streams used only for communication between WebSocket server and backend. To mention - grpc-web does not support all kinds of streaming now (https://github.com/grpc/grpc-web#streaming-support) while proposed solution can. This all should provide a cross-platform way to quickly write streaming apps due to client SDKs and language-agnostic nature of GRPC.
I personally see both pros and cons in this scheme (without concentrating on both too much here to keep the question short). I spent some time thinking about this myself, already have some working prototypes – but turned out need more opinions before moving forward with the idea and releasing this, kinda lost in doubts.
My main question - whether this seems interesting for someone here? Do you find this useful and see practical value?
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WebSocket to TCP bridge for game servers? Alternative to websockify?
I also used to use this (http://websocketd.com/) along with netcat(1) before just biting the bullet and writing my own websocket library for our server as we needed to scale up slightly.
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A library for exposing simple scripts? (Scripts As A Service)
Another option if you’re ready to implement the frontend part is https://github.com/joewalnes/websocketd which has the advantage of streaming the output of your script
- websocketd
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Show HN: How did I live without Pipe Watch?
Wanted to add websocketd [1]. It's an amazing tool to stream debugging logs to another system where you can build your webapps that accumulate alerts.
Use it only for debugging builds and not for production (obviously).
[1] https://github.com/joewalnes/websocketd
- Websocketd – It's like CGI, twenty years later, for WebSockets
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
websocat - Command-line client for WebSockets, like netcat (or curl) for ws:// with advanced socat-like functions
chatify - Laravel's #1 one-to-one chatting system package, helps you add a complete real-time chatting system to your new/existing Laravel application with only one command.
Crow - A Fast and Easy to use microframework for the web.
laravel-websockets - Websockets for Laravel. Done right.
quickserv - Dangerously user-friendly web server for quick prototyping and hackathons
node - Node.js JavaScript runtime ✨🐢🚀✨
ArduinoWebsockets - A library for writing modern websockets applications with Arduino (ESP8266 and ESP32)
turbo-django - Unmaintained // An early stage integration of Hotwire Turbo with Django
IncludeOS - A minimal, resource efficient unikernel for cloud services
django-tailwind-alpine-htmx - Simple Task app using Django, Tailwind CSS, Alpine.js and HTMX
sish - HTTP(S)/WS(S)/TCP Tunnels to localhost using only SSH.