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documentation
- Currying
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How do product and record types work in your language?
The example from the PureScript documentation is:
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PureScript in Production
Filippo: With Haskell knowledge, reading PureScript documentation was enough.
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Anyone know what is wrong with my Vector3 Traversable instance?
See https://github.com/purescript/documentation/blob/master/errors/TypesDoNotUnify.md for more information, or to contribute content related to this error.
- [Help] Not able to import Math module. But able to find purescript-math module under bower_components
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[Help] Basic argonaut-codecs example
[1 of 1] Compiling Main Error found: in module Main at src/Main.purs:40:35 - 40:39 (line 40, column 35 - line 40, column 39) Could not match type { age :: Maybe Int , name :: String , team :: Maybe String} with type Json while checking that type t0 is at least as general as type Json while checking that expression user has type Json in value declaration main where t0 is an unknown type See https://github.com/purescript/documentation/blob/master/errors/TypesDoNotUnify.md for more information, or to contribute content related to this error. [error] Failed to build.)
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Kind system
I'm trying to get a better grasp on the type system of purescript. One thing I'm struggling to fully understand is how the so-called "kind system" works. The language reference is very brief about it.
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Elegant fix to this broken intuition, wrt subtract/minus-sign operator syntax, in partial application of infix operators?
purescript uses (_ - 5) for that operator section, which i'm not a total fan of, but it's at least unambiguous; agda would write it as _- 5
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Helix: a post-modern text editor
The one page you should add to the documentation is "differences from Vim".
For example, https://github.com/purescript/documentation/blob/master/lang... makes picking up PureScript as a Haskell programmer much easier than having to read all of the documentation and do the diff yourself.
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Coming from Haskell... Starting pains. How do you load your source intro repl?
More info can be found here: https://github.com/purescript/documentation/blob/master/guides/Getting-Started.md
history
- history: History Utility For Code Navigation
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[ANN] dogears.el: Never lose your place in Emacs again
I've been using history.el for a while, which uses advice around "jumpy" functions. I like your idea of a timer based history in addition. Will try it out.
- history: Emacs - History utility for source code navigation.
- Gumshoe: follows you around and logs your movements
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Helix: a post-modern text editor
> I'd like to have an analogue to jump back with my C-x stuff like I do with M-. and M-, - any emacs people have suggestions on how to do that?
If you use Xref UI for "Find References/Implementations/Type", M-, should work in those cases too.
There is a more general question: how to "jump forward" again, without re-invoking the previous navigation command with the exact arguments. IDEA, already mentioned in comments, has key bindings for that.
There are several third-party packages which attempt to solve it as well. I'm using this one:
https://github.com/tcw165/history
You can also add "jump back" to your other navigation commands, even if they don't use the Xref UI.
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Navigate Recent Locations and Changes
Or https://github.com/boyw165/history/
What are some alternatives?
helix - A post-modern modal text editor.
saka-key - A keyboard interface to the web
package-sets - PureScript packages for Spago and Psc-Package
keys - My personal ergodox, planck layouts.
haddock-cheatsheet - A documentation-only package exemplifying haddock markup features
iedit - Modify multiple occurrences simultaneously
visual-regexp-steroids.el - Extends visual-regexp to support other regexp engines
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
kernel-wasm - Sandboxed kernel mode WebAssembly runtime.
kakoune - mawww's experiment for a better code editor
point-stack - Back and forward navigation in Emacs