purego
GLFW
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purego | GLFW | |
---|---|---|
21 | 78 | |
1,842 | 12,172 | |
3.9% | 1.6% | |
8.0 | 9.3 | |
4 days ago | 3 days ago | |
Go | C | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
purego
- Show HN: Sqinn-Go is a Golang library for accessing SQLite databases in pure Go
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Netgate upstreams FreeBSD support to the purego project
Click here to view the commit: https://github.com/ebitengine/purego/commit/1a4ea678b5a7598275a28e787179da1b7a058b11
Click here to view the commit: https://github.com/ebitengine/purego/commit/1a4ea678b5a7598275a28e787179da1b7a058b11
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SIMD in Go
Maybe interesting for you: https://github.com/ebitengine/purego
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Ideas for GUI libraries?
most X11 functionality can be accessed via xgb|xgbutil (jezek has a current fork). nucular makes use of it via shiny. OpenGL and such libraries can be assumed to exist on those systems, so directly calling those c libraries without cgo is a possibility. Ebiten is currently working on it: purego.
- Go 1.21 will (likely) have a static toolchain on Linux
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The Simplicity of Single-File Golang Deployments
In the malware reverse engineering scene, there are a lot of forks of the upstream "debug" go library, because it allows loading, parsing, compiling and executing libraries from disk (rather than in-kernel or in-userspace).
And there's also "purego" as an implementation that directly generates shellcode.
Maybe those will help you, too?
I am just mentioning these because for my use cases those approaches worked perfectly, CGO free.
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Which platform/os do you prefer to use while using Go for developing your services, apps, CLIs, etc ?
https://github.com/ebitengine/purego Instead of Go using C toolchain, purego bypass it for already (should I say compiled or object-compiled)
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Precompiled CGo Code
You could use https://github.com/ebitengine/purego which would not require a C compiler to build
- 뉴스 스크랩 2023-02-14
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
go-plugin - Golang plugin system over RPC.
SDL - Simple Directmedia Layer
barcode-server - A simple daemon to expose USB Barcode Scanner data to other services using Websockets, Webhooks or MQTT.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nocgo - dlopen in go without cgo
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
gamen - Cross-platform GUI window creation & management library in Go
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
iup-go - Cross-platform UI library with native controls
OpenSceneGraph - OpenSceneGraph git repository
mach - zig game engine & graphics toolkit
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)