psqueues VS Graphite

Compare psqueues vs Graphite and see what are their differences.

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psqueues Graphite
1 46
63 6,356
- 16.3%
5.2 9.6
6 months ago about 22 hours ago
Haskell Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

psqueues

Posts with mentions or reviews of psqueues. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-14.
  • -๐ŸŽ„- 2021 Day 15 Solutions -๐ŸŽ„-
    127 projects | /r/adventofcode | 14 Dec 2021
    A super-ugly Dijkstra implementation with psqueues for priority queues. Before I took them into use the first part took ~10 sec, after that it's ~60ms, and 2.5s for the second part. I believe, there's still room for optimization, but it's enough for today.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing psqueues and Graphite you can also consider the following projects:

miso - :ramen: A tasty Haskell front-end framework

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

fgl - A Functional Graph Library for Haskell

Method-Draw - Method Draw, the SVG Editor for Method of Action

containers - Assorted concrete container types

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

graphite - Haskell graphs and networks library

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

heap - A flexible Haskell implementation of minimum, maximum, minimum-priority, maximum-priority and custom-ordered heaps.

bevy - A refreshingly simple data-driven game engine built in Rust

parameterized-utils - A set of utilities for using indexed types including containers, equality, and comparison.

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]