protontricks
gamescope
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protontricks | gamescope | |
---|---|---|
93 | 56 | |
1,483 | 2,633 | |
- | 5.3% | |
7.6 | 9.7 | |
7 days ago | 8 days ago | |
Python | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
protontricks
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He probably didn't even bother to try Proton
Just played games on Linux for the first time. It's way easier than I originally thought since Proton is integrated into Steam client. Can even run non-Steam games through Steam client but had to use protontricks to add dependencies like Visual C++ redistributables.
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Installing Osaka Simulator on Linux (with audio)
We'll be needing Protontricks to install those packages into our Proton session of our game (each steam game has their own one). You can install it here https://github.com/Matoking/protontricks.
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How to install mods for Sonic Frontiers on Linux desktop?
Try to run the mod manager in the game prefix by using protontricks.
- Starting over on Linux
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Modding Question
ALSO if a mod has some kind of external dependency, like if it specifically mentions needing VisualC or .NET Runtime, Protontricks will be a lifesaver for installing these into Proton prefixes. Might not need it often, but could come in handy to know anyways.
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Will there ever be any linux support?
I'm learning a bit more about Proton. You can install Protontricks and then run protontricks 824270 and it should install stuff for you.
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winhttp:request_query_option unimplemented option 21
You can try protontricks with protontricks 1730590 winhttp (1730590 is The Entropy Centre's Steam App ID, that I just looked up on protondb)
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Techniques to Get DX9 Games Working, The Maw in Particular?
That might be a problem, you could try to install native d3dx9 and xact to the game's wine prefix using winetricks or protontricks. I'd try d3dx9 on it's own first.
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How to open the Wine Control panel for a game?
But I suspect that you'd find it much easier and more convenient to just use protontricks for this.
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Is there a way to use mods that require Microsoft C++ Redistributable on Linux/SteamOS?
install it in the game's proton instance with protontricks
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
gamemode - Optimise Linux system performance on demand
lutris - Lutris desktop client
holoiso - SteamOS 3 (Holo) archiso configuration
winetricks - Winetricks is an easy way to work around problems in Wine
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
flatpak - Linux application sandboxing and distribution framework
sway - i3-compatible Wayland compositor
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.