Protobuf
json
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Protobuf | json | |
---|---|---|
171 | 93 | |
63,263 | 39,639 | |
0.9% | - | |
10.0 | 7.6 | |
6 days ago | about 7 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Protobuf
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Reverse Engineering Protobuf Definitions from Compiled Binaries
For at least 4 years protobuf has had decent support for self-describing messages (very similar to avro) as well as reflection
https://github.com/protocolbuffers/protobuf/blob/main/src/go...
Xgooglers trying to make do on the cheap will just create a Union of all their messages and include the message def in a self-describing message pattern. Super-sensitive network I/O can elide the message def (empty buffer) and any for RecordIO clone well file compression takes care of the definition.
Definitely useful to be able to dig out old defs but protobuf maintainers have surprisingly added useful features so you don’t have to.
Bonus points tho for extracting the protobuf defs that e.g. Apple bakes into their binaries.
- Show HN: AuthWin – Authenticator App for Windows
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Create Production-Ready SDKs With gRPC Gateway
gRPC Gateway is a protoc plugin that reads gRPC service definitions and generates a reverse proxy server that translates a RESTful JSON API into gRPC.
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Create Production-Ready SDKs with Goa
To use more recent versions of protoc in future applications, you can download them from the Protobuf repository.
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Roll your own auth with Rust and Protobuf
Use the Protobuf CLI protoc and the plugin protoc-gen-tonic.
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Add extra stuff to a “standard” encoding? Sure, why not
> didn’t find any standard for separating protobuf messages
The fact that protobufs are not self-delimiting is an endless source of frustration, but I know of 2 standards:
- SerializeDelimited* is part of the protobuf library: https://github.com/protocolbuffers/protobuf/blob/main/src/go...
- Riegeli is "a file format for storing a sequence of string records, typically serialized protocol buffers. It supports dense compression, fast decoding, seeking, detection and optional skipping of data corruption, filtering of proto message fields for even faster decoding, and parallel encoding": https://github.com/google/riegeli
I actually went through all projects listed in [1] because I remember this very quirk. It turns out that there are many such libraries that have two variants of encode/decode functions, where the second variant prepends a varint length. In my brief inspection there do exist a few libraries with only the second variant (e.g. Rust quick-protobuf), which is legitimately problematic [2].
But if the project in question was indeed protobuf.js (see loeg's comments), it clearly distinguishes encode/decode vs. encodeDelimited/decodeDelimited. So I believe the project should not be blamed, and the better question would be why so many people chose to add this exact helper. Well, because Google itself also had the same helper [3]! So at this point protobuf should just standardize this simple framing format (with an explicitly different name though), instead of claiming that protobuf has no obligation to define one.
[1] https://github.com/protocolbuffers/protobuf/blob/main/docs/t...
[2] https://github.com/tafia/quick-protobuf/issues/130
[3] https://protobuf.dev/reference/java/api-docs/com/google/prot...
[4] https://github.com/protocolbuffers/protobuf/blob/main/src/go...
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Block YouTube Ads on AppleTV by Decrypting and Stripping Ads from Profobuf
It looks like it is in fact universal. Just glancing at the code here, it looks like the tool searches any arbitrary file for bytes that look like encoded protobuf descriptors, specifically looking for bytes that are plausibly the beginning of a FileDescriptorProto message defined here:
https://github.com/protocolbuffers/protobuf/blob/main/src/go...
This takes advantage of the fact that such descriptors are commonly compiled into programs that use protobuf. The descriptors are usually embedded as constant byte arrays. That said, not all protobuf implementations embed the descriptors and those that do often have an option to inhibit such embedding (at the expense of losing some dynamic introspection features).
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How Turborepo is porting from Go to Rust
On optional.. this was a regression in proto that is somewhat helped by https://github.com/protocolbuffers/protobuf/blob/main/docs/f... ; I have no idea whether protobuf for rust has started taking advantage of this.
JSON is awful in every way.
recent versions of proto3 have added back the “optional” keyword that can be used on any field. see: https://github.com/protocolbuffers/protobuf/blob/main/docs/f...
json
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Learn Modern C++
I have not done a "desktop" program in 25+ years and never using C++ (or C), since then I'm mostly a web developer (PHP,Elixir, JS, Kotlin etc).
I'm currently doing a C++ audio plugin with the Juce framework.
This website has been a good resource, alongside https://www.learncpp.com
But I was actually close to give up before using those two things:
- https://github.com/nlohmann/json : my plugin use a json api backend and the Juce json implementation is atrocious (apparently because of being born in previous c++ version), but this library is GREAT.
- ChatGPT 4. I'm not sure I would have "succeeded" without it, at least not in a reasonable time frame. ChatGPT 3.5 is slow and does not give good results for my use case but 4 is impressive. And I use in a very dumb way, just posing question in the web UI. I probably could have it directly in MSVC?
Also I must say, for all its flaws, I have a renewed appreciation for doing UI on the web ;)
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What C++ library do you wish existed but hasn’t been created yet?
https://github.com/nlohmann/json works well for me
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[CMake] Can't include external header in .h file
cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json)
- What are some ways I can serialize objects?
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C++ Reflection for Component Serialization and Inspection
Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)
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How to convert a json file to CSV ?
https://github.com/nlohmann/json and https://github.com/d99kris/rapidcsv are single header file include libs
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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A small open source library Open AI C++
Looks like this makes a json string with https://github.com/nlohmann/json then uses libcurl to send it to a URL using an API key that has to be in an environment variable.
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C++ Packages for a custom Game Engine - That One Game Dev
I would add an honorable mention for Niels Lohmann's Json library. It is less performant than RapidJSON, but it easier to use and integrate imo. If JSON based IO isn't a hot path in your game, this lib will likely be easier to use.
What are some alternatives?
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
SBE - Simple Binary Encoding (SBE) - High Performance Message Codec
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
cereal - A C++11 library for serialization
Apache Parquet - Apache Parquet
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
JsonCpp - A C++ library for interacting with JSON.
Boost.Serialization - Boost.org serialization module
Apache Avro - Apache Avro is a data serialization system.
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library