processing VS maxis-mesh-stuff

Compare processing vs maxis-mesh-stuff and see what are their differences.

processing

Source code for the Processing Core and Development Environment (PDE) (by processing)

maxis-mesh-stuff

Odds and ends related to the mesh format used for SimCopter and Streets of SimCity. (by CahootsMalone)
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processing maxis-mesh-stuff
456 2
6,442 8
0.1% -
0.0 3.3
4 months ago 7 months ago
Java C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.

maxis-mesh-stuff

Posts with mentions or reviews of maxis-mesh-stuff. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.
  • I made a tool to view meshes from SimCopter and Streets of SimCity (link in comments)
    5 projects | /r/SimCity | 21 Mar 2021
    I started working on this a few years ago after figuring out how to run SimCopter and Streets of SimCity on modern versions of Windows using DxWnd (I was a big fan of SimCopter as a kid and played Streets as well). At the time, I found some existing documentation that covered the basics of the Maxis mesh format (see the Reference section of my docs on the Maxis mesh format) but was missing a number of details (e.g., texture mapping and the meaning of various values) that I had to figure out on my own.
    5 projects | /r/SimCity | 21 Mar 2021
    It's available here: https://github.com/CahootsMalone/maxis-mesh-stuff/tree/master/Processing/maxis_mesh_viewer

What are some alternatives?

When comparing processing and maxis-mesh-stuff you can also consider the following projects:

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

manim - A community-maintained Python framework for creating mathematical animations.

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

kaboom.js - 💥 JavaScript game library

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

love - LÖVE is an awesome 2D game framework for Lua.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

scratch-www - Standalone web client for Scratch

Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.

MonoGame - One framework for creating powerful cross-platform games.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.