processing
maxis-mesh-stuff
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processing | maxis-mesh-stuff | |
---|---|---|
456 | 2 | |
6,442 | 8 | |
0.1% | - | |
0.0 | 3.3 | |
4 months ago | 7 months ago | |
Java | C++ | |
GNU General Public License v3.0 or later | - |
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processing
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
- Što dati djetetu da uči/radi?
- Seeking After Effects Course Recommendations for Infographics and Math Animations (with Programming Background)
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I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
If you just want to learn some basics of game development and don't need fabulous performance, you can use the Processing (https://processing.org/) libraries with plain old Java.
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Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
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Java or C++ for game development?
Also consider: C+SDL!, Raylib(C), Processing(Java), a bunch of game frameworks in python...
maxis-mesh-stuff
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I made a tool to view meshes from SimCopter and Streets of SimCity (link in comments)
I started working on this a few years ago after figuring out how to run SimCopter and Streets of SimCity on modern versions of Windows using DxWnd (I was a big fan of SimCopter as a kid and played Streets as well). At the time, I found some existing documentation that covered the basics of the Maxis mesh format (see the Reference section of my docs on the Maxis mesh format) but was missing a number of details (e.g., texture mapping and the meaning of various values) that I had to figure out on my own.
It's available here: https://github.com/CahootsMalone/maxis-mesh-stuff/tree/master/Processing/maxis_mesh_viewer
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
manim - A community-maintained Python framework for creating mathematical animations.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
scratch-www - Standalone web client for Scratch
Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.
MonoGame - One framework for creating powerful cross-platform games.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.