processing
kuroko
DISCONTINUED
Our great sponsors
processing | kuroko | |
---|---|---|
455 | 11 | |
6,443 | 403 | |
0.2% | - | |
0.0 | 8.8 | |
3 months ago | 10 days ago | |
Java | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
processing
-
Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
-
Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
- Što dati djetetu da uči/radi?
- Seeking After Effects Course Recommendations for Infographics and Math Animations (with Programming Background)
-
I am looking to learn java for 2d and 3d game development any good tutorials or sources for beginners who don't know anything
If you just want to learn some basics of game development and don't need fabulous performance, you can use the Processing (https://processing.org/) libraries with plain old Java.
-
Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
-
Java or C++ for game development?
Also consider: C+SDL!, Raylib(C), Processing(Java), a bunch of game frameworks in python...
kuroko
-
What is your favourite programming language? (other than Scala)
I would say Kuroko makes more sense ;-P
Kuroko, it's basically python, but has code block / scope that makes more sense
-
August 2022 monthly "What are you working on?" thread
Kuroko 1.3.0 gets a release candidate. Lots of big things since 1.2.5, like optimized method invocation, more operator overloads, better support for f-string expressions (format specs, =, faster constructions), a long type with my own bigint implementation (this was the last thing I was still regularly opening Python repls for, so a huge personal win). I also fixed a bunch of little things that have been nagging me, like the compiler can now compile expressions directly, which allowed me to remove the kludge that made the repl work previously. The WASM web repl also got some love with a port of the core of Hiwire from Pyodide, giving a very straightforward interface between JS and Kuroko in a browser - and I rebuilt the web IDE on it. I've also been working on a new compiler, which will hopefully form the basis of 2.0 - and this might be the last 1.x release (though I expect at least a few 1.3.x bug fix releases).
-
Announcing: PonyOS 8
In case it's not clear, PonyOS is a joke reskin of my serious OS project, ToaruOS. PonyOS gets a new release every April 1st. All of the libraries and applications in ToaruOS are in-house things I built myself - the whole OS is "built from scratch". PonyOS adds ponysay, which is an external app originally written in Python - and in previous releases of PonyOS I shipped the Python version alongside a port of Python 3.6. This release, though, comes with a port to my own language, Kuroko, which is a dialect of Python - a lot of what went into building the PonyOS release this year was getting ponysay to work well.
-
January 2022 monthly "What are you working on?" thread
Did this year's Advent of Code in Kuroko which sussed out some bugs and missing functionality. Better hashing for tuples, more builtins and methods on standard classes for improved compatibility with Python, general build cleanups. In the later problems, most suffering was caused by the GC, so I'd like to put more thought into collection strategies going forward.
-
In search of a Python-like language potentially seen here recently
Is it me you're looking for?
- April 2021 monthly "What are you working on?" thread
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
manim - A community-maintained Python framework for creating mathematical animations.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
scratch-www - Standalone web client for Scratch
Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.
MonoGame - One framework for creating powerful cross-platform games.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.