processing VS kuroko

Compare processing vs kuroko and see what are their differences.

processing

Source code for the Processing Core and Development Environment (PDE) (by processing)

kuroko

Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter. (by kuroko-lang)
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processing kuroko
455 11
6,443 403
0.2% -
0.0 8.8
3 months ago 10 days ago
Java Python
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.

kuroko

Posts with mentions or reviews of kuroko. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.
  • What is your favourite programming language? (other than Scala)
    9 projects | /r/scala | 19 Oct 2022
    I would say Kuroko makes more sense ;-P
    9 projects | /r/scala | 19 Oct 2022
    Kuroko, it's basically python, but has code block / scope that makes more sense
  • August 2022 monthly "What are you working on?" thread
    21 projects | /r/ProgrammingLanguages | 31 Jul 2022
    Kuroko 1.3.0 gets a release candidate. Lots of big things since 1.2.5, like optimized method invocation, more operator overloads, better support for f-string expressions (format specs, =, faster constructions), a long type with my own bigint implementation (this was the last thing I was still regularly opening Python repls for, so a huge personal win). I also fixed a bunch of little things that have been nagging me, like the compiler can now compile expressions directly, which allowed me to remove the kludge that made the repl work previously. The WASM web repl also got some love with a port of the core of Hiwire from Pyodide, giving a very straightforward interface between JS and Kuroko in a browser - and I rebuilt the web IDE on it. I've also been working on a new compiler, which will hopefully form the basis of 2.0 - and this might be the last 1.x release (though I expect at least a few 1.3.x bug fix releases).
  • Announcing: PonyOS 8
    3 projects | /r/osdev | 31 Mar 2022
    In case it's not clear, PonyOS is a joke reskin of my serious OS project, ToaruOS. PonyOS gets a new release every April 1st. All of the libraries and applications in ToaruOS are in-house things I built myself - the whole OS is "built from scratch". PonyOS adds ponysay, which is an external app originally written in Python - and in previous releases of PonyOS I shipped the Python version alongside a port of Python 3.6. This release, though, comes with a port to my own language, Kuroko, which is a dialect of Python - a lot of what went into building the PonyOS release this year was getting ponysay to work well.
  • January 2022 monthly "What are you working on?" thread
    15 projects | /r/ProgrammingLanguages | 1 Jan 2022
    Did this year's Advent of Code in Kuroko which sussed out some bugs and missing functionality. Better hashing for tuples, more builtins and methods on standard classes for improved compatibility with Python, general build cleanups. In the later problems, most suffering was caused by the GC, so I'd like to put more thought into collection strategies going forward.
  • In search of a Python-like language potentially seen here recently
    3 projects | /r/ProgrammingLanguages | 29 May 2021
    Is it me you're looking for?
  • April 2021 monthly "What are you working on?" thread
    22 projects | /r/ProgrammingLanguages | 1 Apr 2021

What are some alternatives?

When comparing processing and kuroko you can also consider the following projects:

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

manim - A community-maintained Python framework for creating mathematical animations.

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

kaboom.js - 💥 JavaScript game library

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

love - LÖVE is an awesome 2D game framework for Lua.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

scratch-www - Standalone web client for Scratch

Makelangelo-software - Software for plotters - especially the wall-hanging polargraph also called Makelangelo.

MonoGame - One framework for creating powerful cross-platform games.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.