PrimeFaces
Minestom
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PrimeFaces | Minestom | |
---|---|---|
16 | 31 | |
1,719 | 2,062 | |
1.5% | 2.7% | |
9.9 | 9.4 | |
7 days ago | 5 days ago | |
Java | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PrimeFaces
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Shadcn: Beautifully designed components that you can copy-paste into your apps
> I use Quasar and Vue. This is my hammer for all nails, no matter the size of the nail.
Vue is great, especially with their Composition API (https://vuejs.org/guide/extras/composition-api-faq.html#why-...) and something like Pinia for state management, without the hassles of something like Redux: https://pinia.vuejs.org/
As for components, I really liked the idea behind PrimeVue/PrimeReact/PrimeNG/PrimeFaces (https://www.primefaces.org/) because I'm not aware of any other attempts of creating components that actually work similarly across different frameworks/libraries and it's really good because your skills carry over pretty well if you ever find yourself exploring a slightly different stack.
For what it's worth, the components also work decently (there's a whole list https://primevue.org/autocomplete/) and look okay (with various themes available, https://primevue.org/theming/), plus you can get examples (https://blocks.primevue.org/). Oh yeah, they also have their CSS utilities (a bit like Tailwind, https://primeflex.org/installation) and icons (https://primevue.org/icons).
I actually look forwards to the day where most of these concerns are less of an artisanal craft but rather a set of boring and well known things that just work well for quickly putting together a CRUD or whatever you need.
That said, I also explored VueRequest for handling network requests a bit more easily (https://www.attojs.org/guide/gettingStarted.html) and VueUse for stuff like LocalStorage (https://vueuse.org/guide/) and while it doesn't feel like I'm building a crappy alternative to Vuex and the complexity is reasonably manageable and the usability present, occasionally it all still feels a bit annoying to deal with - reactivity, ways to shuffle around data that I get from the back end, props, various bugs... so it's not all good, but still less complex than some of the things I've seen with React or Angular.
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A design system for the federal government
> You're unlikely to build anything that's usable by everyone using React/Vue/Angular.
I wonder why so few actually try doing this. I mentioned this in another comment, but PrimeFaces is one of the few (only one?) sets of usable components, that have libraries available for Angular/React/Vue/Java (though using Java is a bit of a mess because of JSF, though some like it): https://www.primefaces.org/
It's immensely cool to be able to use similar components and such across different technologies, as opposed to wanting one of those component libraries and thus being pigeonholed into either using just React (or something else), or third party bindings of questionable quality.
It's probably never going to be truly 1:1, but getting close enough seems like a good thing to me, here's an example of a random component:
https://primereact.org/treetable/
https://primevue.org/treetable/
https://www.primefaces.org/showcase/ui/data/treetable/basic....
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PrimeFaces v13.0.0 Released
Visit the changelog for the complete list of changes.
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HTML with Superpowers: An Introduction to Web Components
> A UI library for React, Vue, Svelte, Solid, whatever... Imagine being able to have a component library that works with any of them (or none of them).
That seems to be a worthy goal, but I don't see that being usable in prod projects, at least not in the near future.
The closest I've seen is something like PrimeFaces, which has components for Angular, React and Vue, which is the majority of projects I've seen out there: https://www.primefaces.org (I've also used the Java JSF variety, it was... sometimes problematic)
If you need something that works the same (or as close as you can get) across multiple front end frameworks/libraries, while still having most of the components you could possibly want, I don't think there are many other options out there.
For example:
- Angular calendar: https://www.primefaces.org/primeng/calendar
- React calendar: https://www.primefaces.org/primereact/calendar/
- Vue calendar: https://www.primefaces.org/primevue/calendar
- ¿Qué tecnologías usarían para crear una web app de gestión?
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is there any component packages like mudblazor but for javascript/react?
PrimeFaces for Java, Angular, React and Vue.
- Your cool open source libraries
Minestom
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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Software that should be FOSS
Even if performance is your worry, Minestom is an open-source barebones reimplementation of the minecraft server. With this, you can make extremelly custom things and let people connect using the default vanilla client. Of coruse, you can pair this with a mod if you want to.
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What software would I need
Depends on what you're doing on said server. If it doesn't require vanilla mechanics then Minestom might suit the job well. Other than that, I'd recommend Paper, Purpur or Pufferfish.
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how hypixel works ?
It's unlikely to achieve have such performance and feature using Paper/Bukkit/Spigot or the one provided by Mojang. If you want to write your own server-side software, you could use Minestom.
- Building a custom minecraft server
- Lemásoltam az r/place-et a Minecraftban
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I want to stress test a 1.18 server (simulating players behaviour).
Im experimenting with Minestom and I want to make some crazy stress tests (1k users).
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Setting up Minecraft hosting for 300+ players
Also to add to this, if you don't need full vanilla functionality and are more focus on higher player count than something slightly more experimental but more performant might be your best bet like GlowstoneMC (glowstone supports paper plugins) or Minestrom
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Would it be theoretically possible to host 500 players in one world?
Theoretically, but not using any bukkit fork. Your only option would be to use Minestom. It could hold all those players at a good tps ( im told they tested with over 1k but i cant find any documentation of the test). The only constraint is client side cus the mc client can only load so many other players. This could prob be mitigated by not showing each player ever other player. Ofc this comes with the big catch that u cant use spigot plugins and will need to develop every feature u wish to use. Below is a link to their github. https://github.com/Minestom/Minestom
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How to pick a server software for your server
Now you need to think about what features your server needs, like chests, combat, redstone etc. If your server doesn't need many vanilla features you may want to look into using a server software built from the ground up, like Minestom or Krypton. The vanilla server will work for whatever you decide but will not have the performance compared to software without all the features.
What are some alternatives?
Vaadin - Vaadin 6, 7, 8 is a Java framework for modern Java web applications.
Spring Boot - Spring Boot
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
DecompilerMC - This repository allows you to decompile any minecraft version that was published after 19w36a without any 3rd party mappings, you just need to execute the script or the executable (see releases)! Thanks mojang to have published proguard mappings
ZK - ZK is a highly productive Java framework for building amazing enterprise web and mobile applications
Apache Wicket - Apache Wicket - Component-based Java web framework
C2ME-fabric - A Fabric mod designed to improve the chunk performance of Minecraft.
jwt - Java Web Toolkit
Mockneat - MockNeat - the modern faker lib.
Spring - Spring Framework
Grails - The Grails Web Application Framework
Google Web Toolkit - GWT Open Source Project