ppp_thing
shotcaller
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ppp_thing | shotcaller | |
---|---|---|
3 | 16 | |
7 | 141 | |
- | - | |
0.0 | 7.3 | |
about 1 year ago | almost 3 years ago | |
C | Rust | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ppp_thing
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Ask HN: Have you created programs for only your personal use?
I wrote a PPPoE client with failover so I can keep the session even when one of my gateways fails or is rebooted (this lets me do regular maintenance without interrupting my internet connection); I put it on github[1], but I doubt anyone will use it. I hope there are few people left with the scourge that is PPPoE, and my OS choice means many people would need to switch OSes to use it, so yeah. Also, I don't care to make it easy to use or to promote it, really. (I've mentioned it once or twice and did a Show HN that got less than ten votes, which I kind of expected).
I've also got my personal (network) monitoring software, some 'IoT' stuff to capture temperature and humidity data around my house, and I'm working on a ESP32 based alarm clock pulling data from iCalendar.
[1] https://github.com/russor/ppp_thing
- Show HN: PPPoE client with session handoff between redundant FreeBSD routers
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What is your “I don't care if this succeeds” project?
I just published https://github.com/russor/ppp_thing which lets me (and maybe you) failover my PPPoE session between two FreeBSD hosts, so I can do regular maintenance without losing my IP or impacting TCP sessions.
I used to let my DSL modem handle PPPoE and NAT, so failover was easy, but found out fragmented IPv6 crashed the leased modem, and the replacement modem also sucks, so bridge mode + a custom PPPoE client (but from netgraph pieces) it is. Sadly useful in 2021, because PPPoE is somehow still a thing.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
polybar-clockify - Control Clockify through Polybar
listudy - Listudy - chess training server
vopono - Run applications through VPN tunnels with temporary network namespaces
VimMode.spoon - Adds vim keybindings to all OS X inputs
meal-scheduler
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
place
fingine - A personal finance simulation engine in Rust.
scraper - Nodejs web scraper. Contains a command line, docker container, terraform module and ansible roles for distributed cloud scraping. Supported databases: SQLite, MySQL, PostgreSQL. Supported headless clients: Puppeteer, Playwright, Cheerio, JSdom.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.