PostProcessing
Post Processing Stack (by Unity-Technologies)
three-js-csg
An NPM module for three-csg providing support for ES2015/CommonJS modularity (by hornegg)
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PostProcessing | three-js-csg | |
---|---|---|
2 | 1 | |
3,507 | 0 | |
- | - | |
0.5 | 2.7 | |
over 2 years ago | almost 3 years ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PostProcessing
Posts with mentions or reviews of PostProcessing.
We have used some of these posts to build our list of alternatives
and similar projects.
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Reskinned our entire motorcycle physics simulation asset. [More info in the comments]
Post Processing Package v1 [SSR] [Free]
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Drift cars don't need a Slippery Road Ahead sign to drift. [Unity3D] [More Info in the comments]
Simple Livery Creator [for the yellow Japanese livery of the vehicle] Motorsport Environment [For the racing track environment] Post Processing Package v1 [SSR] [Free] Simple Spin Blur [For the smooth spinning tires] [Free] Detailed Tires [custom tires] [Free]
three-js-csg
Posts with mentions or reviews of three-js-csg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-06.
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What's your approach to edges/outlines?
I had a lot of fun learning the fundamentals of BufferGeometry and adding BufferGeometry support to a fork of three-js-csg, which does work prior to 0.125.0
What are some alternatives?
When comparing PostProcessing and three-js-csg you can also consider the following projects:
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
postprocessing - A post processing library for three.js.
Kino - A collection of custom post processing effects for Unity
three.js - JavaScript 3D Library.
Magick.NET - The .NET library for ImageMagick
baphomation
XamarinCommunityToolkit - The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
OutlineFilter - ⬜ Outline post effect for Unity Urp