PostProcessing
baphomation
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PostProcessing | baphomation | |
---|---|---|
2 | 3 | |
3,507 | 0 | |
- | - | |
0.5 | 8.0 | |
over 2 years ago | 3 months ago | |
C# | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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PostProcessing
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Reskinned our entire motorcycle physics simulation asset. [More info in the comments]
Post Processing Package v1 [SSR] [Free]
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Drift cars don't need a Slippery Road Ahead sign to drift. [Unity3D] [More Info in the comments]
Simple Livery Creator [for the yellow Japanese livery of the vehicle] Motorsport Environment [For the racing track environment] Post Processing Package v1 [SSR] [Free] Simple Spin Blur [For the smooth spinning tires] [Free] Detailed Tires [custom tires] [Free]
baphomation
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What's your approach to edges/outlines?
(Well I've sort of got one already, but it's slow! - the one you're proposing could run in real time).
- My first animation. Advice and feedback gratefully recieved.
What are some alternatives?
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
postprocessing - A post processing library for three.js.
Kino - A collection of custom post processing effects for Unity
three-js-csg - An NPM module for three-csg providing support for ES2015/CommonJS modularity
THREE.Fire - Ray tracing based procedural volumetric fire for three.js
Magick.NET - The .NET library for ImageMagick
XamarinCommunityToolkit - The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
OutlineFilter - ⬜ Outline post effect for Unity Urp