portaudio
PortAudio is a cross-platform, open-source C language library for real-time audio input and output. (by PortAudio)
soloud
Free, easy, portable audio engine for games (by jarikomppa)
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portaudio | soloud | |
---|---|---|
9 | 4 | |
1,253 | 1,634 | |
5.1% | - | |
7.0 | 0.0 | |
3 days ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portaudio
Posts with mentions or reviews of portaudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-31.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
soloud
Posts with mentions or reviews of soloud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
What are some alternatives?
When comparing portaudio and soloud you can also consider the following projects:
miniaudio - Audio playback and capture library written in C, in a single source file.
libsoundio - C library for cross-platform real-time audio input and output
cubeb - Cross platform audio library
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
SDL2 - SDL2 bindings to perl
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games.