portaudio
portmidi
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portaudio | portmidi | |
---|---|---|
9 | 2 | |
1,275 | 281 | |
3.9% | - | |
7.0 | 0.0 | |
5 days ago | about 2 years ago | |
C | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portaudio
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
portmidi
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Golang way to write to the parallel port (LPT)
By the way, check this example that works with midi ports that are kind of similar to LPT ports
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Awesome Golang Audio and Music Libraries
portmidi - Go bindings for PortMidi.
What are some alternatives?
miniaudio - Audio playback and capture library written in C, in a single source file.
PortAudio - Go bindings for the PortAudio audio I/O library
libsoundio - C library for cross-platform real-time audio input and output
flac - A Free Lossless Audio Codec decoder in Go
cubeb - Cross platform audio library
mix - Sequence-based Go-native audio mixer for music apps
soloud - Free, easy, portable audio engine for games
taglib - Go wrapper for taglib
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
flac-mewkiz - Package flac provides access to FLAC (Free Lossless Audio Codec) streams.
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
Music Theory - 🎵 Music theory concepts in Go.