poker-maison VS nomyx-server

Compare poker-maison vs nomyx-server and see what are their differences.

poker-maison

🂺 A Multiplayer Poker App Crafted with Haskell and React (by therewillbecode)
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poker-maison nomyx-server
2 -
307 1
- -
4.3 0.0
8 months ago over 6 years ago
Haskell Haskell
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

poker-maison

Posts with mentions or reviews of poker-maison. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-23.

nomyx-server

Posts with mentions or reviews of nomyx-server. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning nomyx-server yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing poker-maison and nomyx-server you can also consider the following projects:

deterministic-game-engine - Deterministic game engine

Nomyx - The Nomyx game

dominion - A Dominion simulator in Haskell

dino-rush - 🌋 Endless runner game

darkplaces-rcon - Rcon client for darkplaces

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

battleship - Battleship... Pure.. Functional... Haskell + MongoDB + TypeScript + React... https://battleship-fp.com/

tetris - A terminal interface for Tetris

equiweb - Run range vs. range hold'em equity simulations anywhere, anytime - for free!

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

happlets-lib-gtk

sdl2-fps - 🖼️ Frames per second timer implementation