poker-maison VS battleship

Compare poker-maison vs battleship and see what are their differences.

poker-maison

🂺 A Multiplayer Poker App Crafted with Haskell and React (by therewillbecode)

battleship

Battleship... Pure.. Functional... Haskell + MongoDB + TypeScript + React... https://battleship-fp.com/ (by DKurilo)
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poker-maison battleship
2 0
307 15
- -
4.3 0.0
7 months ago about 1 year ago
Haskell Haskell
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

poker-maison

Posts with mentions or reviews of poker-maison. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-23.

battleship

Posts with mentions or reviews of battleship. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleship yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing poker-maison and battleship you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

hsudoku - A native gtk sudoku game written in haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

YACPong

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

dominion - A Dominion simulator in Haskell

battleships - Angewandte Funktionale Programmierung

falling-turnip - falling sand game with regular parallel arrays.

deterministic-game-engine - Deterministic game engine

Monadius - 2-D arcade scroller

gore-and-ash - Attempt to build game engine with networking in Haskell using FRP as core idea.

rattletrap - :car: Parse and generate Rocket League replays.