plot-light VS Gifcurry

Compare plot-light vs Gifcurry and see what are their differences.

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plot-light Gifcurry
0 2
6 1,090
- -
0.0 0.0
over 3 years ago about 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

plot-light

Posts with mentions or reviews of plot-light. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning plot-light yet.
Tracking mentions began in Dec 2020.

Gifcurry

Posts with mentions or reviews of Gifcurry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.

What are some alternatives?

When comparing plot-light and Gifcurry you can also consider the following projects:

threepenny-gui - GUI framework that uses the web browser as a display.

reanimate - Haskell library for building declarative animations based on SVG graphics

bindings-GLFW - Low-level Haskell bindings to GLFW

hayland - DEPRECATED Haskell bindings for the Wayland library

brick - A declarative Unix terminal UI library written in Haskell

sdl2 - Haskell bindings to the SDL2 library

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

GLFW-b - Haskell bindings to GLFW

diagrams-cairo - Cairo backend for diagrams

fltkhs - Haskell bindings to FLTK GUI toolkit.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)