PlatformIO
scons
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PlatformIO | scons | |
---|---|---|
96 | 9 | |
7,464 | 1,925 | |
1.6% | 2.4% | |
9.2 | 9.3 | |
3 days ago | 6 days ago | |
Python | Python | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PlatformIO
- Is there an extension in vs code to do embedded programming
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Debug program using PlatformIO and avr-stub
PlatformIO together with avr-stub can be used to do source level debugging but there are some caveats.
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Do you know some sbc or soc that can be programed to run rtos and c++ on top?
Look into https://platformio.org/, it can abstract over a few RTOSes, and can show you which OSes work with which chips/boards.
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Flash a bootloader on Ender 3 S1 Pro
I found this in the S1 Pro Manual. I haven't tried this yet but it seems like you could just get the S1 Pro firmware and use platformio to build and upload it directly to the printer. Just incase you want to go that route, here's the Marlin documentation on how to use platformio to build and upload the firmware.
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ESP32-CAM connection without the USB device
Once it's connected you use whatever programming tool you're building with. The Arduino IDE will work if you install ESP32 support. There'll be an option to upload firmware. I use PlatformIO from the command line; it has options to upload when you build firmware. Fundamentally these use esptool.py to flash the firmware to the board (it can also erase the board's flash storage, read it back, and do a few other things). You probably don't want to use it directly unless you absolutely have to; whatever build system you use should be easier to deal with.
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Teensyduino (C++) or Micropython for robot control
Using Teensyduino (the Teensy flavor of the nominal Arduino IDE) is fine for small projects, but I highly recommend considering a switch to the PlatformIO + VSCode environment. Much more productive!
- Does anyone know how to program Arduino/stm32 using vscode?
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What's the best book and microcontroller to learn embedded design?
Use Platformio with a Weact STMF401 MCU. You can either go bare metal or Arduino framework. \ https://platformio.org
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Device to Display Guest WiFi Password
The easiest way to get started with ESP32/Arduino is using Visual Studio Code with PlatformIO. Inkplate has some documentation on their official website and their Github repositories how to get started.
scons
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Show HN: Jeeves – A Pythonic Alternative to GNU Make
The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)
It would be worth to see how they tackles some of the challenges you're looking into.
Blurb from the website:
SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.
- Taskfile: A Modern Alternative to Makefile
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What was used to build C++ programs before Cmake?
SCons never got popular enough to escape the niches it grew up in.
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Is it possible to dynamically introduce nodes inside the project
i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
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How do i get started with GD Extension?
it's a build tool, like cmake. https://scons.org/ you have to install it.
- CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
What are some alternatives?
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
duino-coin - ᕲ Duino-Coin is a coin that can be mined with almost everything, including Arduino boards.
meson - The Meson Build System
BitBake - The official bitbake Git is at https://git.openembedded.org/bitbake/. Do not open issues or file pull requests here.
ESPAsyncWebServer - Async Web Server for ESP8266 and ESP32
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
Invoke - Pythonic task management & command execution.
blynk-library - Blynk library for IoT boards. Works with Arduino, ESP32, ESP8266, Raspberry Pi, Particle, ARM Mbed, etc.
SCons
PyBuilder - Software build automation tool for Python.
esp32-oscilloscope - A very basic esp32-based logic analyzer capable of sampling digital signals at up to ~3.2MHz.
ninja - a small build system with a focus on speed