pixie-python
tiny-skia
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pixie-python | tiny-skia | |
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1 | 17 | |
88 | 1,001 | |
- | - | |
0.0 | 7.1 | |
almost 2 years ago | about 1 month ago | |
Python | Rust | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixie-python
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Pixie – A full-featured 2D graphics library for Nim
For those using Python, we just got our Python bindings for Pixie up onto pip. Repo here https://github.com/treeform/pixie-python
It's extremely fresh but our tests are working so consider giving it a try.
For those interested in Nim's meta-programming, we're generating those Python bindings for Pixie from our Nim code using https://github.com/treeform/genny here https://github.com/treeform/pixie/blob/master/bindings/bindi...
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
What are some alternatives?
raqote - Rust 2D graphics library
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
bgracontrols - 🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
fontdue - The fastest font renderer in the world, written in pure rust.
genny - Generate a shared library and bindings for many languages.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
pixie - Full-featured 2d graphics library for Nim.
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module