pixels
grbl
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pixels | grbl | |
---|---|---|
33 | 90 | |
1,683 | 3,926 | |
- | 1.1% | |
4.9 | 0.0 | |
about 2 months ago | 3 months ago | |
Rust | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
grbl
- Potreste aiutarmi a capire il modello di questa macchina ad incisione? (non è laser)
- Has anyone programmed a professional CNC or Laser cutting machine with PLC technology? What are the key points about it?
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H-bot pen plotter imprecise
The other thing to consider is the $12 config in GRBL itself: Arc tolerance. Drawing circles is EITHER a long series of small line segments, OR an "arc". If this problem only effects arcs: you can likely limit your search there.
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limit switches convert 6090 2.2k cnc to grbl
You can use NO limit switches with GRBL. Here is some info. But NC is generally a better option because if there is a failure in a wire or connector, the circuit will open and stop the machine.
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If I don't use Windows or Mac and only use Linux, will I run into a lot of compatibility issues?
Grbl is a firmware for Arduino based microcontroller dev boards. https://github.com/gnea/grbl/wiki Once programmed you stream the gcode to the grbl controller over USB. It's constrained by the limitations of the Arduino hardware or runs on but it's a great entry point to CNC machines. Note that a 32 bit grbl is under development but pre built control boards are still rare.
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How to calibrate a GBRL CNC machine ?
The gnea/grbl GitHub Getting Started page spells all that out.
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building my own laser measurement system for 3d measurements
This may not be a fit, but it may give you ideas for prototyping/software dev. I have prototyped various CNC/optical/medical projects using GRBL GitHub and a simple benchtop frame-gantry setup that I made from 80/20 and steppers.
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Y axis wrong direction
To learn more: https://github.com/gnea/grbl/wiki/Grbl-v1.1-Configuration
- Dead SO3 board
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Is there a way in this software to reverse the direction of X and Y?
If it really is GRBL, you'll find most of the information you need at https://github.com/gnea/grbl/wiki and the $ commands at https://github.com/gnea/grbl/wiki/Grbl-v1.1-Commands
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
grbl-Mega - An open source, embedded, high performance g-code-parser and CNC milling controller written in optimized C that will run on an Arduino Mega2560
bevy - A refreshingly simple data-driven game engine built in Rust
LaserGRBL - Laser optimized GUI for GRBL
rust-sfml - SFML bindings for Rust
ESP3D - FW for ESP8266/ESP8285/ESP32 used with 3D printer
miniquad - Cross platform rendering in Rust
simple-gcode-generators - Simple LinuxCNC G-Code Generators written in Python
ggez - Rust library to create a Good Game Easily
grbl-servo - grbl 0.9i with Servo motor support
rust_minifb - Cross platfrom window and framebuffer crate for Rust
grbl - An open source, embedded, high performance g-code-parser and CNC milling controller written in optimized C that will run on a straight Arduino