pixels
flurry
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pixels | flurry | |
---|---|---|
33 | 4 | |
1,669 | 478 | |
- | - | |
4.9 | 7.1 | |
24 days ago | 16 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
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Bevy doesn't work with Pixels crate
Unfortunately the pixels crate uses wgpu 0.12 and the latest is wgpu 0.13 which shouldn't have this issue. As /u/lenscas has said you could have forked pixels to update the dependency but you could also set your dependency to use the latest GitHub SHA because an update to use the latest version of wgpu 0.13 has been merged into the repository.
flurry
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As part of the stdlib mutex overhaul, std::sync::Mutex on Linux now has competitive performance with parking_lot
Recently I learned about the hyaline reclamation scheme that seize uses. Mentioning since it may interest you:flurry, a concurrent HashMap, recently switched from crossbeam-epoch (based on epoch GC) to seize.
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Seize: Fast, efficient, and robust memory reclamation
Here's the PR that ported the concurrent hash table flurryfrom crossbeam-epoch to seize https://github.com/jonhoo/flurry/pull/102
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Hey Rustaceans! Got an easy question? Ask here (12/2021)!
Can any data structure be concurrent? I'd like to practice concurrency but I'm lacking off of ideas. I'm very inspired by Jon Gjenset's concurrent hashmap. Any suggestion would be deeply appreciated!
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Which are the best Rust repositories to read to learn the language?
If you're the type of person who enjoys watching programming videos, /u/Jonhoo has a handful of repos that are the result of live coding streams. Flurry is a port of Java's ConcurrentHashMap, inferno is a Rust port of flamegraph and tokio-zookeeper is a client for Apache Zookeeper. If you enjoy following along while someone creates a piece of software, I heartily recommend Jon's streams.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sfml - SFML bindings for Rust
mini-redis - Incomplete Redis client and server implementation using Tokio - for learning purposes only
miniquad - Cross platform rendering in Rust
ggez - Rust library to create a Good Game Easily
rust_minifb - Cross platfrom window and framebuffer crate for Rust
bathtub - Application for plating process
arewegameyet - The repository for https://arewegameyet.rs
gping - Ping, but with a graph
bevy_pixels - Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
wgpu - Cross-platform, safe, pure-rust graphics api.