pixels
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pixels | crates.io | |
---|---|---|
33 | 660 | |
1,669 | 2,768 | |
- | 1.9% | |
4.9 | 10.0 | |
24 days ago | 1 day ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
Iโve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
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Bevy doesn't work with Pixels crate
Unfortunately the pixels crate uses wgpu 0.12 and the latest is wgpu 0.13 which shouldn't have this issue. As /u/lenscas has said you could have forked pixels to update the dependency but you could also set your dependency to use the latest GitHub SHA because an update to use the latest version of wgpu 0.13 has been merged into the repository.
crates.io
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Migrating a JavaScript frontend to Leptos, a Rust framework
So, be sure to double-check your critical libraries and be sure their alternatives exist in the Rust ecosystem. Thereโs a good chance the crates you need are available in Rust's crates.io repository.
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Learning Rust: A clean start
The previous section was very simple, this section is also very simple but introduces us to cargo which is Rust's package manager, as a JS dev my mind goes straight to NPM.
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Rust ๐ฆ Installation + Hello World
Before proceeding, let's check https://crates.io/, the official Rust package registry.
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Underestimating rust for my Project.
The most thrilling aspect has been the joy of writing the backend. It's like every struct, enum, and method in Rust forms this interconnected Multiverse of code , which you can see in crates.io which is best Documentation experience I Ever Had.
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Top 10 Rusty Repositories for you to start your Open Source Journey
5. Crates.io
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Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
It's more that crates.io gets frustrating. When you end up with a pile of duplicated 3rd party transitive dependencies. Or find that something you foolishly chose as a dep has been abandoned. Or both.
Vendoring your packages was very tedious to even remotely get to work with Cargo. I spent a very long time getting Cargo to work together with cargo-local-registry. We vendor crates from crates.io and a custom internal registry.
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How did I need to know about feature rwh_05 for winit?
So this is my question: Which way was the right to find it out? There is no info about this feature on crates.io. I also have no clue what exactly it does and why it is named rwh_05.
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15,000 Go Module Repositories on GitHub Vulnerable to Repojacking Attack
Rust does it so much better with https://crates.io . I don't know why Go can't (or won't) do something similar.
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Proxy gRPC to gRPC
Are there any crates that do this? If yes, I'd love to know about them, however, I'm doubtful as I've searched crates.io and found no luck.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
docs.rs - crates.io documentation generator
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely ๐ฆ ๐๐
Cargo - The Rust package manager
trunk - Build, bundle & ship your Rust WASM application to the web.
gtk4-rs - Rust bindings of GTK 4
rust-sfml - SFML bindings for Rust
Rocket - A web framework for Rust.
embassy - Modern embedded framework, using Rust and async.
rust - Empowering everyone to build reliable and efficient software.
cargo-crev - A cryptographically verifiable code review system for the cargo (Rust) package manager.