Pixel
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Pixel | nerdtree | |
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15 | 77 | |
4,389 | 19,205 | |
- | 0.7% | |
3.9 | 7.2 | |
5 months ago | 13 days ago | |
Go | Vim Script | |
MIT License | Do What The F*ck You Want To Public License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
- how to create a native toolkit for golang?
nerdtree
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I use the default file browser in vim (netrw). I know there are plugins that a lot of people like. Should I switch?
I personally use nerdtree. Add nerdtree-git-plugin too, that's nice when looking at your project (for files, use vim-gitgutter).
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How to configure vim like an IDE
https://github.com/preservim/nerdtree I believe this has git integration.
nerdtree is another very popular option
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Auto update Javascript imports when moving file/folder
Using my toy js refactoring plugin and NERDTree.
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Is it possible to use VIM as an ide?
2) Syntax check https://github.com/vim-syntastic/syntastic 3) File navigation https://github.com/preservim/nerdtree 4) Autocomplete There are many autocomplete extensions. I haven't found one that I feel comfortable to recommend. Another way is to create a txt file with all the key words and lines in the languages you use, make an autocommand that adds the txt file to the buffer, and then use ctrl-n or ctrl-p to autocomplete. You can also use ctrl-x-ctrl-l to autocmplete entire lines. 5) Running code Add commands in your .vmrc to run the current file as a a whatever file. I use :J to run java files, :P to run python files, :C to run c files and so on. For example, this is my command to run a java file: command J execute "!java %:t"
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Auto-completion problems for terraform
Plug 'https://github.com/preservim/nerdtree'
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New User
My basic vim workflow is that I open vim, which opens NerdTree for me by default. I can find the file I want in NerdTree, or I can hit Ctrl+p to open a file with fuzzy searching.
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How do you work with buffers?
What's also useful is to have a tree plugin (such as nvim-tree or nerdtree), so you can just open any file in the workspace (or outside it) if needed. That way, even if you delete a buffer, you can just come back to a file whose buffer you deleted.
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how do I download nerd tree on neovim??
Worth noting Nerdtree’s repo is now at https://github.com/preservim/nerdtree and not at https://github.com/scrooloose/nerdtree
What are some alternatives?
nvim-tree.lua - A file explorer tree for neovim written in lua
Ebiten - Ebitengine - A dead simple 2D game engine for Go
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
fzf.vim - fzf :heart: vim
vim-vinegar - vinegar.vim: Combine with netrw to create a delicious salad dressing
fern.vim - 🌿 General purpose asynchronous tree viewer written in Pure Vim script
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
chadtree - File manager for Neovim. Better than NERDTree.
vim-nerdtree-syntax-highlight - Extra syntax and highlight for nerdtree files
engo - Engo is an open-source 2D game engine written in Go.
telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.
my-lunarvim-config - My config for LunarVim