Pixel
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Pixel
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
- how to create a native toolkit for golang?
ws
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Websocket memory usage
Then take a look at this article - https://www.freecodecamp.org/news/million-websockets-and-go-cc58418460bb/ - using external from Go std lib epoll implementation and https://github.com/gobwas/ws lib it's possible to reduce memory usage per connection drastically. Though keep in mind that this approach is not obvious to implement right and you better to go with STD lib.
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Elixir or golang which wiil be good for large websocket connections.
Yes, but there are two excelent libs for golang websockets - https://github.com/gobwas/ws - https://github.com/centrifugal/centrifuge
- Release v1.2.0 · gobwas/ws - WebSocket library for Go.
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Is there an alternative to gorilla websocket?
Yes, I find https://github.com/gobwas/ws to be far superior. It has a lot more ability to customize and get high performance as well as a utility package that is much higher level and makes it easy to use. It doesn't have some of the problems of gorilla because they didn't have to support people already depending on it
- Gorilla Web Toolkit is now in archive only mode
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Gorilla toolkit maintainers are stepping down and have been looking for new maintainers. The project could otherwise be archived.
There's https://github.com/gobwas/ws and https://github.com/nhooyr/websocket but neither have seen a commit in over a year
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Centrifugo v4 released – with own WebSocket emulation layer, optimized client protocol, unified SDK behavior, experimental HTTP/3 and WebTransport support
Oh, thanks! And sorry for still not switching to https://github.com/gobwas/ws :)
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TCP or websockets for chat server
Hello, +1 to WebSockets. If you need to choose WS library – go with https://github.com/gorilla/websocket or https://github.com/gobwas/ws. You can also look at Centrifugo server (https://centrifugal.dev/, supports WebSocket, SockJS bidi transports, also EventSource, HTTP-streaming, GRPC unidirectional transports and many builtin features) or https://github.com/centrifugal/centrifuge Go library.
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Simplest Video Conferencing App: https://quik.do
If you know that mobile and desktop browsers have been fairly well verified, then it probably doesn't matter. Otherwise, if you want another suggestion, I do recommend gobwas. I've used it myself, and it gives the option to use the innards and manage the low level bits if you really need to squeeze out a lot of performance. A Million WebSockets and Go was written about gobwas, which powers mail.ru.
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Lightweight Websocket library a simple game server?
I've been using https://github.com/gobwas/ws for a while in production, works fantastic. It allows me to control the websocket implementation at a much lower level than gorilla/websocket.
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
go-sdl2 - SDL2 binding for Go
Leaf - A game server framework in Go (golang)
1m-go-websockets - handling 1M websockets connections in Go
Oak - A pure Go game engine
g3n - Go 3D Game Engine (http://g3n.rocks)
nbio - Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use.
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
prototype - Simple 2D game prototyping framework.
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications