Pixel VS ws

Compare Pixel vs ws and see what are their differences.

ws

Tiny WebSocket library for Go. (by gobwas)
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Pixel ws
15 14
4,389 5,914
- -
3.9 5.9
5 months ago 3 months ago
Go Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pixel

Posts with mentions or reviews of Pixel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-21.

ws

Posts with mentions or reviews of ws. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

What are some alternatives?

When comparing Pixel and ws you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

engo - Engo is an open-source 2D game engine written in Go.

go-sdl2 - SDL2 binding for Go

Leaf - A game server framework in Go (golang)

1m-go-websockets - handling 1M websockets connections in Go

Oak - A pure Go game engine

g3n - Go 3D Game Engine (http://g3n.rocks)

nbio - Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use.

Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

prototype - Simple 2D game prototyping framework.

Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications