|11 months ago||14 days ago|
|MIT License||GNU General Public License v3.0 or later|
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I made my first GL project using Piston.
4 projects | dev.to | 29 Jan 2022
Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!4 projects | dev.to | 29 Jan 2022
So, I made a Tweet not too long before I made this post, and it was me showing off my first OpenGL project using Piston. And I attached two images.
Emulating the Sega Genesis - Part II
5 projects | dev.to | 12 Jan 2022
Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
3 projects | reddit.com/r/gamedev | 23 Sep 2021
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
Question about rust graphics libraries
4 projects | reddit.com/r/rust | 25 Jun 2021
Rust Game Engines (again)
6 projects | reddit.com/r/rust | 4 May 2021
cargo careful: run your Rust code with extra careful debug checking
3 projects | reddit.com/r/rust | 26 Sep 2022
I tried running cargo-careful test on rust-sfml, and I get a bunch of errors like this:
Minimal graphics crate for Rust
12 projects | reddit.com/r/rust | 26 Apr 2021
Looking for help to test vendored-csfml branch of rust-sfml
2 projects | reddit.com/r/rust_gamedev | 5 Apr 2021
Here is the branch: https://github.com/jeremyletang/rust-sfml/tree/vendored-csfml
Question: cross-compiling Rust SFML program for Windows on Linux?
2 projects | reddit.com/r/rust | 20 Mar 2021
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
ggez - Rust library to create a Good Game Easily
Amethyst - Data-oriented and data-driven game engine written in Rust
miniquad - Cross platform rendering in Rust
rust-sdl2 - SDL2 bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Pinky - An NES emulator written in Rust
Crayon - A small, portable and extensible game framework written in Rust.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
specs - Specs - Parallel ECS