piskel
ccapture.js
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piskel | ccapture.js | |
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5 | 12 | |
10,720 | 3,473 | |
1.0% | - | |
0.0 | 0.0 | |
about 1 month ago | over 1 year ago | |
JavaScript | JavaScript | |
Apache License 2.0 | MIT License |
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piskel
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Sprite editing software
Piskel: Piskel is a user-friendly online and offline tool designed specifically for creating pixel art and animated sprites. It offers a simple interface and includes features like layers, color palettes, and frame-by-frame animation. You can access Piskel at https://www.piskelapp.com/ or download the offline version at https://github.com/piskelapp/piskel.
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My somewhat first attempt at pixel art, Definitely not as good as some people out there, but I think this one turned out good
You're welcome! You got me interested now that I know piskel can be downloaded. From looking at their github pages I think the major diffrence is piskel is more for pixel sprites and pixelorama is more towards pixel art. https://github.com/piskelapp/piskel https://github.com/Orama-Interactive/Pixelorama
- A simple web-based tool for Spriting and Pixel art
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Build a tiny game for JS13K with Kontra.js
Note: There are definitely more sophisticated techniques, and using images this big is a horrendous idea for JS13K. It's better to use something like Aseprite or Piskel to create your own pixel art.
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Need help with animation
I just created this using Piskel. Now, I want it to spin clockwise but slowly. How can I do that? I can't do it frame by frame as it is too hard for me :(
ccapture.js
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Making YouTube video with React
I also tried to find a better recording method. Since I’m now using canvas, there are some solutions to recording that seemed quite elegant. For example, paper.js uses requestAnimationFrame to achieve its smooth animation. There are libraries like ccapture.js that hooks into the various methods like requestAnimationFrame and setInterval, allowing it to render each frame separately.
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how to save scene as image file in three.js?
I actually spent a fair bit of time on this and eventually got something to work. Someone named "spite" made a great library called CCapture for doing this, but it needs to be updated and repackaged for ES6. Right now it is painful to integrate into your project, but it could be super-easy. You can help to encourage someone to fix the issues here.
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Help! does anyone know how to export p5.js into WebM?
Check out CCapture.
- How to download/export animation ?
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How to create a video editor that works in your browser.
The image capture step uses ccapture to ensure that the playback frame is converted to an image. All frame images to webm video.
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qgis2threejs export to gif
ccapture.js basically let's you write out frames from a threejs camera, which you then stitch together with ffmpeg.
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rivers
I use ccapture, using the png option, which will spit out a tar with a png of each frame, and then I stitch them with ffmpeg.
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[p5.js] Flame.
This video is 1800 frames (30 FPS * 60s)... a browser trying to save 1800 individual frames would lock up and die. Ccapture.js hooks into the browser's rendering code and captures the frames as a 'blob' - a binary object that is often used for streaming video - and then wraps them up into one single download.
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[p5.js] Swirling the drain
p5.js runs the sketch, ccapture.js captures all of the frames (1800 in this video), and ffmpeg combines the frames into an MP4.
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[p5.js] Surfing the simplex.
I use ccapture.js, which captures the frames as a blob in real-time then exports it as a .tar file full of jpgs when the sketch is finished (with 'finished' defined as reaching 1800 frames, in this case). This is a lot better than having the browser try to save 1800 jpgs the usual way.
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
blockbench - Blockbench - A low poly 3D model editor
webm-writer-js - JavaScript-based WebM video encoder for Google Chrome
d-zone - An ambient life simulation driven by user activity within a Discord server
react-native-view-shot - Snapshot a React Native view and save it to an image
kontra - A lightweight JavaScript gaming micro-library, optimized for js13kGames.
spectrum-vue - Adobe Spectrum UI Components for Vue.
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
next-img - A Next.js plugin for embedding optimized images.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
ReelSteady-Joiner - ReelSteady Joiner merge multiple GoPro separate video files into one without losing the gyro data