pinvoke
terrafx.interop.windows
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pinvoke | terrafx.interop.windows | |
---|---|---|
6 | 7 | |
1,995 | 232 | |
- | 1.7% | |
0.0 | 8.1 | |
9 months ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pinvoke
- Win API programming C# Books?
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Globally detecting mouse clicks.
Hooks are a low-level Win 32 API and are not directly exposed from the BCL, so you either need to write your own P/Invoke code (maybe using something like https://github.com/dotnet/pinvoke)
- Show HN: My small program from 2007 that gave Internet Explorer tabs
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Would you want/use an improved interface to native Win32 APIs for .NET?
To add to the pile of solutions for this: https://github.com/dotnet/pinvoke
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Ask any question about ReSharper or Rider: Q&A session with JetBrains
I'm using the PInvoke libraries (cf. https://github.com/dotnet/pinvoke/). And if my mouse hovers a split of a second over PInvoke.User32 or even worse PInvoke.Kernel32, VS will freeze for 2 minutes trying to render the very big summary of those classes.
- Starting app with GUI from windows service
terrafx.interop.windows
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Why is every graphics API C# wrapper I find deprecated?
Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows
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Fixing my BF1942 woes with Win32 APIs
I tried out both TerraFX.Interop.Windows and CsWin32, ultimately settling on the latter. CsWin32 was a little less intimidating as the API is generated based on strings in a text file rather than containing everything at once. Also I like jumping to definition of types to read more and explore APIs etc and doing that to one of the types in the TerraFX library crashed Visual Studio. That's more of a VS problem than a TerraFX library but still - CsWin32 would work great for what I'm doing.
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How to interact with Win 11 API?
Pick your P/Invoke library of choice. For instance, CsWin32, or if you feel braver and want to go faster, TerraFX.Interop.Windows
- Would you want/use an improved interface to native Win32 APIs for .NET?
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What's the fastest way to get pixel data from a Bitmap?
I'm using WIC through TerraFX.Interop.Windows in one of my projects, would definitely also recommend that one if anyone's looking for fast, native 1:1 bindings to all these various Win32 APIs.
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Why not use ref?
Literally any direct port of C++ objects (eg. here, here)
What are some alternatives?
Vanara - A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
CsWin32 - A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
PInvoke Interop Assistant - PInvoke Interop Assistant
UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
PythonNet - Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET developers.
SharpDX
CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7