pigeon-maps
ReactJS Maps without external dependencies (by mariusandra)
flowing-terrain
Algorithm for creating 3 dimensional terrain maps and their likely watercourses. (by mrdunk)
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pigeon-maps | flowing-terrain | |
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2 | 3 | |
3,418 | 39 | |
- | - | |
5.7 | 0.9 | |
21 days ago | 6 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pigeon-maps
Posts with mentions or reviews of pigeon-maps.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
flowing-terrain
Posts with mentions or reviews of flowing-terrain.
We have used some of these posts to build our list of alternatives
and similar projects.
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DEMS from random splats - follow up
Nice. Looks really good. I love procedural terrain that isn't studded with local low points (lakes) too. If you are looking for an algorithm that's much quicker to compute (N*log(N) worst case) but admittedly but quite as realistic, this is what I came up with: https://github.com/mrdunk/flowing-terrain It's fairly easy to implement.
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Computationally inexpensive procedural 3D terrain generation algorithm.
You can play with the web demo used to make this video here: https://mrdunk.github.io/flowing-terrain/implementations/ts/dist/flowing_terrain.html A description (and code) of the algorithm it's self here: https://github.com/mrdunk/flowing-terrain
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Inexpensive procedural 3D terrain with acceptable rivers.
You can find a brief write up of the algorithm here: https://github.com/mrdunk/flowing-terrain I'd be interested if anyone has seen this approach used before.
What are some alternatives?
When comparing pigeon-maps and flowing-terrain you can also consider the following projects:
react-leaflet - React components for Leaflet maps
google-map-react - Google map library for react that allows rendering components as markers :tada:
react-mapbox-gl - A React binding of mapbox-gl-js
react-map-gl - React friendly API wrapper around MapboxGL JS
react-gmaps - A Google Maps component for React.js
react-googlemaps - A declarative React interface to Google Maps
react-svg-map - A set of React.js components to display an interactive SVG map
aeternum-map - Aeternum Map - Interactive map for New World
react-geosuggest - A React autosuggest for the Google Maps Places API.
mwmap - An interactive map of Morrowind.
berlin-shared-mobility-map - An Interactive 3D Visualization of the Shared Mobility Traffic in Berlin, Germany.
pigeon-maps vs react-leaflet
flowing-terrain vs react-leaflet
pigeon-maps vs google-map-react
pigeon-maps vs react-mapbox-gl
pigeon-maps vs react-map-gl
pigeon-maps vs react-gmaps
pigeon-maps vs react-googlemaps
pigeon-maps vs react-svg-map
pigeon-maps vs aeternum-map
pigeon-maps vs react-geosuggest
pigeon-maps vs mwmap
pigeon-maps vs berlin-shared-mobility-map