physx-jni
BowlerStudio
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physx-jni | BowlerStudio | |
---|---|---|
1 | 1 | |
80 | 114 | |
- | 1.8% | |
7.8 | 8.5 | |
3 months ago | 1 day ago | |
Java | Java | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
physx-jni
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What are viable alternatives to C++ as a language for utilizing physics engines?
I use PhysX in Java with physx-jni
BowlerStudio
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Your cool open source libraries
BowlerStudio The source for the IDE
What are some alternatives?
ode4j - Java 3D Physics Engine & Library
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
junit5 - ✅ The 5th major version of the programmer-friendly testing framework for Java and the JVM
Valkyrien-Skies-2 - Valkyrien Skies 2
piranha - Piranha - a modern cloud runtime
Void2D - Mega easy, fast, high level 2D game engine with built-in physics that handles almost everything instead of user, based on Swing for Java.
skyve - Skyve is an open-source low-code platform that gives you access to all of the key capabilities needed to build sophisticated, robust and scalable cloud solutions.
ode4j - Java 3D Physics Engine & Library
docker-java-api - Lightweight Java Docker client
JavaCPP - The missing bridge between Java and native C++