PhysicsFS VS FiniteStateEntropy

Compare PhysicsFS vs FiniteStateEntropy and see what are their differences.

PhysicsFS

PhysFS++ is a C++ wrapper for the PhysicsFS library. (by kahowell)

FiniteStateEntropy

New generation entropy codecs : Finite State Entropy and Huff0 (by Cyan4973)
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PhysicsFS FiniteStateEntropy
0 4
81 1,263
- -
0.0 0.0
almost 3 years ago over 1 year ago
C++ C
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysicsFS

Posts with mentions or reviews of PhysicsFS. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning PhysicsFS yet.
Tracking mentions began in Dec 2020.

FiniteStateEntropy

Posts with mentions or reviews of FiniteStateEntropy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.

What are some alternatives?

When comparing PhysicsFS and FiniteStateEntropy you can also consider the following projects:

ZLib - A massively spiffy yet delicately unobtrusive compression library.

LZ4 - Extremely Fast Compression algorithm

Snappy - A fast compressor/decompressor

tiny_jpeg.h - Single header lib for JPEG encoding. Public domain. C99. stb style.

brotli - Brotli compression format

zstd - Zstandard - Fast real-time compression algorithm

zlib-ng - zlib replacement with optimizations for "next generation" systems.

LZFSE - LZFSE compression library and command line tool

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

doboz