phaser
Jekyll
Our great sponsors
phaser | Jekyll | |
---|---|---|
5 | 253 | |
36,286 | 48,265 | |
99.1% | 0.6% | |
9.8 | 8.7 | |
7 days ago | 7 days ago | |
JavaScript | Ruby | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
-
Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
-
Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
-
A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
-
Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
-
Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
Jekyll
-
Creating excerpts in Astro
This blog is running on Hugo. It had previously been running on Jekyll. Both these SSGs ship with the ability to create excerpts from your markdown content in 1 line or thereabouts.
-
Craft Your GitHub Profile Page in 60 Seconds with Zero Code, Absolutely Free
Jekyll
-
Ask HN: Looking for lightweight personal blogging platform
In future, if you want to move from Jekyll to something else, you just have to worry about that `_posts` and `_assets` folder. They may have different naming convention but you can just config-managed it or change it to your choice. This is why I suggested owning that two yourself.
You also may not worry about FrontMatter[3] (meta in the header) and its accompanying jazz by asking Jekyll to use the plugins `jekyll-optional-front-matter` and `jekyll-titles-from-headings`. These comes as part of the officially supported Jekyll plugins[4] by Github. That way, you are just writing a human-readable plain-text spiced up with Markdown and readable by almost every other Static Site Generator.
Now, play with the `_config.yml` that Jekyll generates for you from the theme above to define your post dates, navigation, and others. Jekyll is one of the OGs — the Gandalf of Static Site Generators. If you have a problem, someone somewhere has solved that.
Did I missed something? I was supposed to write a blog article for my website on this one and this comment will serve as my starting bullet points.
1. https://docs.github.com/en/pages/setting-up-a-github-pages-s...
2. https://jekyllrb.com
3. https://frontmatter.codes/docs/markdown
4. https://docs.github.com/en/pages/setting-up-a-github-pages-s...
-
Where are the layouts!? And where is the site object loaded from? (Chirpy Theme)
"Using the Chirpy theme for Jekyll."
-
Any FOSS to make HTML websites for self-hosting?
I would suggest looking into static site generators. Some popular examples, which are used myself are: - Hugo: https://gohugo.io/ - Jekyll: https://jekyllrb.com
- How do i replicate GTFOBins layout ?
- Release v4.3.2 · jekyll/jekyll
-
How To Choose the Best Static Site Generator and Deploy it to Kinsta for Free
In terms of GitHub stars, SSGs like Next.js, Hugo, Gatsby, Docusaurus, Nuxt.js, and Jekyll top the list. Some popular SSGs even host conferences and workshops, providing resources and networking opportunities for those looking to explore more advanced topics in depth.
-
How to run Jekyll on Kubernetes
I created my blog using Jekyll, a great open-source tool that can transform your markdown content into a simple, old-fashioned-but-trendy, static site. What are the advantages of this approach? The site is super-light, super-fast, super-secure and SEO-friendly. Of course, it’s not always the best solution, but for some use cases, like a simple personal blog, it’s really a good option.
-
AWS Customers Cannot Escape IPv4
Yes, it's Markdown and I use https://jekyllrb.com with the theme "jekyll-theme-hacker" to generate the site. I quite like how simple it is.
What are some alternatives?
kaboom.js - 💥 JavaScript game library
Hugo - The world’s fastest framework for building websites.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Middleman - Hand-crafted frontend development
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Pelican - Static site generator that supports Markdown and reST syntax. Powered by Python.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Bridgetown - A next-generation progressive site generator & fullstack framework, powered by Ruby
A-Frame - :a: Web framework for building virtual reality experiences.
Hexo - A fast, simple & powerful blog framework, powered by Node.js.
melonJS - a fresh, modern & lightweight HTML5 game engine
Lektor - The lektor static file content management system