Phaser VS GLFW

Compare Phaser vs GLFW and see what are their differences.

Phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by photonstorm)

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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Phaser GLFW
50 28
30,587 8,214
- 2.0%
9.8 8.8
5 days ago about 12 hours ago
JavaScript C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Phaser

Posts with mentions or reviews of Phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.
  • Frustrations with Web Development, Especially Front-End
    reddit.com/r/webdev | 2021-10-18
    Canvas: It's not easy to start using canvas I found but it's essentially the modern day Adobe Flash in terms of how it works. I've only ever used it with libaries like Phaser but you can use plain Javascript.
  • Libraries for other languages similar to Ebiten?
    reddit.com/r/ebiten | 2021-10-18
    Phaser (JavaScript)
  • Snakes - my first HTML5 multiplayer browser game - 100% JavaScript - WITH BOTS! - works on desktop, iPhone, android - Phaser for rendering, NodeJS game server with real-time networking using WebRTC's data channels (UDP!) hosted on FREE 6GB ARM compute from IBM
    reddit.com/r/gamedev | 2021-10-14
    The visual rendering is done by Phaser. I have a working version using Pixi as well, but went with Phaser for arbitrary reasons. https://phaser.io/ https://pixijs.com/
  • 2D MMORPG Browser Game
    reddit.com/r/gamedev | 2021-10-13
    Try https://phaser.io/ . They have many tutorials, multiplayer games included. Should be a good place to start.
  • Adobe Uses DMCA to Nuke Project That Keeps Flash Alive, Secure & Adware Free
    reddit.com/r/pcgaming | 2021-10-12
    Well, technically, Unity Web is JS + WebGL. But yeah, tools like Phaser could use more developers.
  • I want to develop a simple educational 2D game for iOS. How do I go about it?
    If youโ€™re going to go the browser route, maybe try https://phaser.io/
  • [AskJS] what is the best game engine for js, thatโ€™s free?
    Check out Phaser3
  • Building a Roguelike Game with TypeScript
    dev.to | 2021-09-25
    So I'm still decided to learn Unity and do a project with it. However, my C# knowledge is close to nil ๐Ÿ˜›. I've known about Phaser for a few years now, and stayed away from it for multiple reasons, the main one being that there really isn't a big community, compared to other engines like Unity or Godot. But currently, it's almost fully compatible with Typescript, which in my head, is acting like a stepping stone to C#. So I went it it.
  • Participa del evento js13kGames para desarrolladores de juegos en la web
    reddit.com/r/fazt | 2021-08-31
  • Do these kinds of pools exist anywhere in real life?
    It's an adventure game about waking up in a weird, liminal world. Most of the backgrounds are generated using Art Breeder, and the game itself is written in JavaScript using Phaser

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • [Handmade Network] How to write better (game) libraries
    Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
  • how do i include glfw in my code to make a window?
    reddit.com/r/vscode | 2021-08-31
  • LibOS โ€“ Cross-platform OS features in C++
    reddit.com/r/cpp | 2021-08-23
    You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
  • Is there a way to get japanese text input in raylib?
    reddit.com/r/raylib | 2021-08-23
    Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
  • Massive trouble with GLFW header inclusion. Can someone help?
    Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
  • Hey, I want start
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • Compiling in MacOS M1 Chip (arm64)
    reddit.com/r/raylib | 2021-07-22
    Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
  • Opengl(glfw) gears on termux x11 NO ROOT!!
    reddit.com/r/termux | 2021-07-19
    Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
  • 3D Visualization with C++
    Use https://www.glfw.org/ to get a window with an OpenGL context.
  • A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
    https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.

What are some alternatives?

When comparing Phaser and GLFW you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenSceneGraph - OpenSceneGraph git repository

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

Unreal.js - Unreal.js: Javascript runtime built for UnrealEngine 4

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

JS Game - JavaScript + Canvas 2D game engine

whitestorm.js - :rocket: ๐ŸŒช Super-fast 3D framework for Web Applications ๐Ÿฅ‡ & Games ๐ŸŽฎ. Based on Three.js

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization