Cluster
Adria-DX11
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Cluster | Adria-DX11 | |
---|---|---|
1 | 1 | |
395 | 123 | |
- | - | |
2.6 | 8.4 | |
almost 2 years ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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Cluster
Adria-DX11
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
bigger - bigg (bgfx + imgui + glfw + glm) + utils
ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
vulkan-renderer - Game engine written with C++ and Vulkan.
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
limitless-engine - OpenGL C++ Graphics Engine
polymer - 🎨 graphics/interaction prototyping sandbox
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache