permafrost-engine
tilck
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permafrost-engine | tilck | |
---|---|---|
10 | 15 | |
2,594 | 2,241 | |
- | - | |
9.5 | 8.9 | |
about 1 month ago | 11 days ago | |
C | C | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
permafrost-engine
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
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Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
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EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
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Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
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100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
tilck
- Tilck – A Tiny Linux-Compatible Kernel
- Tilck: A Tiny Linux-Compatible Kernel
- Tilck - A Tiny Linux-Compatible Kernel
- Tiny Linux-Compatible Kernel
- Tilck: a Tiny Linux-Compatible Kernel
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Need projects for college resume
A Linux-compatible kernel written in C with tests written in C, C++ and Python: https://github.com/vvaltchev/tilck
What are some alternatives?
qb64 - BASIC for the modern era.
Labrador - EspoTek Labrador is a USB device that transforms your PC or smartphone into a fully-featured electronics lab. This repo holds all of the source code!
mark_vi - mark_v_1099_revision_4_source
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
no - Source code for the no app
pioneer - A game of lonely space adventure
Quake-2 - Quake 2 GPL Source Release
edk2-sdm845 - (Maybe) Generic edk2 port for sdm845
instead - INSTEAD - Simple Text Adventure Interpreter
tfblib - A Tiny Linux Framebuffer Library
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
linux-uwu - An optimized kernel based on the Debian Linux sources with graysky2's gcc optimization patch, Gabriel Krisman's fsync patch, and some Clear Linux patches layered on top