perceptronCobol
SDL
Our great sponsors
perceptronCobol | SDL | |
---|---|---|
4 | 193 | |
71 | 8,157 | |
- | 4.2% | |
0.0 | 10.0 | |
over 3 years ago | 1 day ago | |
COBOL | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
perceptronCobol
- [Alien Hunter Series Pt. 1] Mastering the COBOL Programming Language
-
COBOL wants to find out just how popular it is
I used to work in a bank with people that came from mainframes. They use to talk about Cobol and how it was a well paid job, cause of the lack of programmers.
As a way of learning the language I end up writing a perceptron in it [1]. It was a fun exercise.
-
Ask HN: How do I learn (real life) COBOL?
I don't know if this could be considered "learning" in the sense that you mean, but I chose code that I wrote in a familiar language and re-wrote it in Cobol. It was fun and I end up learning a lot.
- GnuCOBOL – a free/libre COBOL compiler
SDL
-
Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
-
Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
-
reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
-
BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
-
Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
-
Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
-
Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
-
Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
-
Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
What are some alternatives?
cob-webber - Shelob of Cirith Ungol
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
cobol-programming-co
raylib - A simple and easy-to-use library to enjoy videogames programming
cobol-programming-course - Training materials and labs for a "Getting Started" level course on COBOL
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
cobol_to_elixir
DS4Windows - Like those other ds4tools, but sexier
COBOL-Guide - COBOL Guide
DualSenseSupport - Preliminar DualSense