pdx-tools
tfjs
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pdx-tools | tfjs | |
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73 | 29 | |
61 | 18,102 | |
- | 0.7% | |
9.4 | 8.8 | |
9 days ago | 6 days ago | |
TypeScript | TypeScript | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pdx-tools
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Help achieving one culture
I uploaded the save file to pdx.tools and tells me that I spent:
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
Thanks for sharing, very inspiring. I love Rust for parsing video game replays / save files. I've authored a Rocket League replay parser (boxcars) and an entire suite of web visualizations (via Webassembly) for EU4 called pdx.tools https://pdx.tools
It's not easy to work with proprietary formats, but they've both become pretty popular, so I would 100% recommend sinking more time into this project as long as it scratches your itch. Gamers are always looking for more stats and deeper insights
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Nation Explorer - browse national ideas directly from the game files (early test release)
I'm not sure though how many people would like to download an application just for this purpose. While this feature has indeed not been implemented by any other tool, you can find other web-based ones like https://eu4.osallek.net/wiki/1.35.3/idea-groups for ideas and https://pdx.tools for general analysis with more diverse features.
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Is there a way to look at all tabs and map modes after you finish a game?
If you don't play on ironman, you can use the continue button to get into the game again. For ironman saves, you can look at the map modes which are available in the lobby when loading the save. Or you can melt the save to turn it into a non-ironman mode. Or you can activate a mod which just changes the enddate to continue playing. But this disables achievements and you have to make sure that the mod changes nothing else, because other changes will likely break your save(so don't use extended timeline). Or you can use websites likes skanderbeg.pm or pdx.tools to see information about your save
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The Imperial Council - /r/eu4 Weekly General Help Thread: May 29 2023
You could ask the pdx.tools developers in their discord. They often implement features which are suggested to them
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Is there a way to a switch countries in Ironman? Not to play as them, just to check what’s going on internally.
You can melt the save (e.g. with pdx.tools ) and then switch to them to see the details
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TIR (today i remember) you can check if you've fired the radical reforms event on pdx.tools
R5: You can use pdx.tools to check if some advisors events have fired in your game already. I don't usually forget if i have fired radical reforms or not in my game already, but this was a quite early one, and the Korean into Korean EoC mission trees are melting my mind atm. They are great tho. I mean totally op, which is nice, but all the if, if else and whatnot are heavy in this one.
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Another Mehmet's Ambition
You don't need to wait for the rebels to span. If they're unwilling to negotiate from the handle rebels screen it means you still have too much Sunni land. Unfortunately the game does a very poor job of indicating this. There's a website called pdx.tools that apparently is very good at helping here but I usually just give away one province at a time, let a day pass, and see if I've reached the necessary count. I've included pics of the flips below.
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How to convert to pagan?
You can upload your save here: https://pdx.tools/ to see how much dev each religion has.
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1.35 trading favors bug? (question)
I dropped one of the saves into pdx.tools & it doesnt show domination in the list of DLCs, so exiting europa somehow removed the DLC from the save. :(
tfjs
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JavaScript Libraries for Implementing Trendy Technologies in Web Apps in 2024
TensorFlow.js
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Deep Learning in JavaScript
Many people seem to be unaware of tensorflow.js, an official JS implementation of TF
https://github.com/tensorflow/tfjs
I'd love to see PyTorch in JS, but I think unless you get it running on the GPU it won't be able to do much.
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Machine Learning in NodeJS || Part 1: TensorflowJS Basics
TensorflowJS GitHub Repository
- PyTorch Primitives in WebGPU for the Browser
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I want to talk about WebGPU
Also, Tensorflow.js WebGPU backend has been in the works for quite some time: https://github.com/tensorflow/tfjs/tree/master/tfjs-backend-...
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WebGPU Fundamentals
It's a pity that tfjs never truly developed any decent ops. E.g. you need lgamma to implement the cap for zero-inflated poisson regression and tfjs simply doesn't have that: https://github.com/tensorflow/tfjs/issues/2011
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Chrome Ships WebGPU
People have been doing it for long with WebGL, see eg https://github.com/tensorflow/tfjs and https://cloudblogs.microsoft.com/opensource/2021/09/02/onnx-...
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How to get rotation (yaw/pitch/roll) from face detection keypoints?
thanks, no not unity, going to show it as a demo with threejs + tensorflow on the web. I found a github request to add face orientation https://github.com/tensorflow/tfjs/issues/3835 looks like they assigned someone to add it but doesn't look like its available yet, but there's some posts about the math I can use to get rotations based on some of the landmarks
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[P] Supporting neural network inference in web browsers
There already exist a wide variety of neural network inference engines that run in web browsers (e.g. TensorFlow.js and, my personal favorite for use with PyTorch models, ONNX Runtime Web), but pre- and post-processing has always required imperative manipulations on flat buffers rather than a clean ndarray interface.
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Tensorflow JS model crashing on mobile
Full docs and code: https://github.com/tensorflow/tfjs/tree/master/e2e/benchmarks/local-benchmark
What are some alternatives?
pdx_unlimiter - A smart savegame manager, editor, and toolbox for all current major Paradox Grand Strategy games.
face-api.js - JavaScript API for face detection and face recognition in the browser and nodejs with tensorflow.js
LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
cwtools - A library for parsing, editing, and validating Paradox Interactive script files.
lightweight-human-pose-estimation.pytorch - Fast and accurate human pose estimation in PyTorch. Contains implementation of "Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose" paper.
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
BlazePose-tensorflow - A third-party Tensorflow Implementation for paper "BlazePose: On-device Real-time Body Pose tracking".
wasm4 - Build retro games using WebAssembly for a fantasy console.
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
redcube - JS renderer based on GLTF to WebGPU or WebGL backends.
firecracker - Secure and fast microVMs for serverless computing.