pdx-tools
newton-fractal
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pdx-tools | newton-fractal | |
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73 | 4 | |
60 | 98 | |
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9.4 | 3.6 | |
5 days ago | almost 2 years ago | |
TypeScript | TypeScript | |
GNU Affero General Public License v3.0 | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pdx-tools
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
Thanks for sharing, very inspiring. I love Rust for parsing video game replays / save files. I've authored a Rocket League replay parser (boxcars) and an entire suite of web visualizations (via Webassembly) for EU4 called pdx.tools https://pdx.tools
It's not easy to work with proprietary formats, but they've both become pretty popular, so I would 100% recommend sinking more time into this project as long as it scratches your itch. Gamers are always looking for more stats and deeper insights
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Nation Explorer - browse national ideas directly from the game files (early test release)
I'm not sure though how many people would like to download an application just for this purpose. While this feature has indeed not been implemented by any other tool, you can find other web-based ones like https://eu4.osallek.net/wiki/1.35.3/idea-groups for ideas and https://pdx.tools for general analysis with more diverse features.
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1.35 trading favors bug? (question)
I dropped one of the saves into pdx.tools & it doesnt show domination in the list of DLCs, so exiting europa somehow removed the DLC from the save. :(
Though I think the DLCs are the most likely cause if the message contains the extra line bout DLCs. It doesn't have to be you who toggled the DLCs. Maybe your alt+f4 broke a DLC or prevented the game from properly recording the activated DLCs in the save. And for DLCs, it is very likely that the game compares the DLC list in the save with the list of active DLCs. If you get that message, you can create a new ironman save and then melt both saves(e.g. with pdx.tools) and compare the DLC list to see if they differ.
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EU4 project development!
Some other things which your site does are similar to the save game analyzers skanderbeg and pdx.tools. pdx tools is open source and programmed in typescript and rust. You could contribute there if you have ideas for things which require a more dynamic site which would not work on the wiki.
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1462 True Heir of Timur (World Record)
Assuming you downloaded from pdx.tools (the site I linked in my r5), you should be able to open it through EU4 by moving it in your eu4 save folder.
yes, I downloaded it for pdx.tools but it doesn't seem to show in EU4 saved games.
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Broken savegame, all subjects are gone, game crashes after a few ingame days
The tools that I know about are: pdx.tools (formerly rakaly. to de-ironman, select your ironman save, let it be analyzed and then click on the "i" icon on the right and then on "Melt" in the top-right corner), Pdx-Unlimiter, skanderbeg, paperman (give it your eu4.exe to update the converter for your game version), a trick to make eu4 convert the save game, ironmelt(defunct). They are somewhat ordered by how good they work with the current game version.
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You CAN unironman a save file and cheat
And for a few years, there have been tools which can melt the eu4 versions which they support without losing any data: pdx.tools (formerly rakaly. to de-ironman, select your ironman save, let it be analyzed and then click on the "i" icon on the right and then on "Melt" in the top-right corner), Pdx-Unlimiter, skanderbeg and paperman (give it your eu4.exe to update the converter for your game version)
- Marocco to Andalusia. Great colonizer, and great for blobbing.
newton-fractal
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[Media] I made a website to demonstrate performance difference in fractal rendering with JS, rust-wasm, rust-wasm + SIMDs, rust-wasm + SIMDs + multithreading
But, as I said in top branch, I have updated JS code, trying to follow u/Kulinda optimization recommendations.
edit Oh, it looks like the program spawns workers in typescript. Has anyone had any luck spawning workers from rust?
I tried to implement your recommendations and got strange results: in Firefox JS performance increased by 2 times, but in Chrome - by 10 times. I don't know why tbh.
There you can select different drawing techniques, count of used threads and fractal's iterations count.The rendered fractal is Newton's fractal. I chose it inspired by 3blue1brown's video about these fractals.I'm still newbie in rust, so my code can be bad.Source link: https://github.com/alordash/newton-fractalP.S. Huge thanks to people in rust community discord server who helped me!
What are some alternatives?
pdx_unlimiter - A smart savegame manager, editor, and toolbox for all current major Paradox Grand Strategy games.
LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
cwtools - A library for parsing, editing, and validating Paradox Interactive script files.
IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
parametric_surfaces - Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
redcube - JS renderer based on GLTF to WebGPU or WebGL backends.
wasm4 - Build retro games using WebAssembly for a fantasy console.
virtual-background - Demo on adding virtual background to a live video stream in the browser
tfjs - A WebGL accelerated JavaScript library for training and deploying ML models.
nation-explorer - Nation explorer utility for EU4
webgl-dunes - WebGL dunes demo
hunspell-asm - WebAssembly based Javascript bindings for hunspell spellchecker