passerine
dmd
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passerine | dmd | |
---|---|---|
10 | 146 | |
1,024 | 2,882 | |
0.0% | 0.9% | |
0.0 | 9.9 | |
over 1 year ago | 6 days ago | |
Rust | D | |
MIT License | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
passerine
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The absurd complexity of server-side rendering
It's still a long way from being complete, but I'm working on something like that[0]. Eventual plans are to have good Rust library interop (e.g. bindings to hyper for http) while also being able to compile to Wasm (to run on an erlang-style distributed runtime / the browser). The language is currently interpreted, but one I get typechecking working, I should be able to merge in the Wasm codegen backend I'm working on (with eventual plans for LLVM). Current compiler has zero external dependencies.
Language itself could be described as a mix of OCaml, Scheme, and Lua. Currently working on the hygienic procedural macro system and system injection through algebraic effects.
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I wrote a Cozy Programming language
Passerine was the next language i decided to try to fit onto paka, but alas this one too was eventually put aside for the time being.
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Scripting Languages of the Future
Tossing my hat in for Passerine [1]. Gorgeous ML inspired syntax. Built for scripting Rust applications.
Dreaming here: Lua is a fantastic scripting language, but the Rust FFI isn’t as ergonomic as it could be. Enter Luster [2], which is basically LuaJIT rewritten in Rust.
Embedding a scripting language in a Rust application gives you tons of power (e.g. scripting Rust structs from Lua [3]), and setting this up isn’t terribly difficult.
[1] https://github.com/vrtbl/passerine
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Extensible syntax?
Seed7 and https://github.com/vrtbl/passerine (and seemingly more as others have suggested) have direct / first-class support of syntax declaration/definition in a homoiconic way, as powerful as LISPs, but feels more "natural" compared to a LISP.
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Achieving nullable ergonomics with a real optional type without special compiler privileges.
It used to work pretty well only if the core PL makes semicolons programmable, but given the development of effect systems, plus customizable syntax as in https://github.com/ThomasMertes/seed7 and https://github.com/vrtbl/passerine , I'd say, there are much more we can do about it.
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Passerine: An extensible and expressive new programming language
git clone https://github.com/vrtbl/passerine
I really like how this has zero dependencies [0]
[0] https://github.com/vrtbl/passerine/blob/master/Cargo.toml
dmd
- D2 Playground
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DMD Compiler as a Library: A Call to Arms
Here's the pipeline spitting out the same error as on my macbook did.
https://github.com/dlang/dmd/actions/runs/8023469412/job/219...
I added your code to the D test suite. It passes on all supported platforms, including Windows and OSX. I am at a loss why it isn't working for you.
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My favourite Git commit (2019)
Not completely on topic (if you read TFA) but my favorite Git commit is by compiler badass and HN frequenter, where he checks in an entire C compiler to the D language repo:
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The C Bounded Model Checker: Criminally Underused
A new generated code alone is 4000 lines long [1]. The actual code added is just 2000 lines, and some are used to pay debts, I mean, to make a proper code generator (which can be alternatively written in a simpler scripting langauge). In any case it is never comparable to the entier C parser proper.
[1] https://github.com/dlang/dmd/pull/15307/files#diff-3677bcc89...
Thank you for the explanation.
I agree that if one isn't going to enhance C, one is going to have to resort to these tools.
C gets new features now and then. Why not add something incredibly useful, like the slice proposal? Instead, C23 got enhanced with the crazy Unicode identifiers. Richard Cattermole has been adding them to D's C support, requiring 6000 lines of code!!
https://github.com/dlang/dmd/pull/15307
The entire C parser is 6000 lines of code:
https://github.com/dlang/dmd/blob/master/compiler/src/dmd/cp...
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OpenD, a D language fork that is open to your contributions
D is completely opensource already (https://github.com/dlang/dmd). The "open" of OpenD is just ADR saying that OpenD will be more open to new language features than D has historically been.
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The OpenD Programming Language (fork of D)
The reference compiler, DMD, is open source: https://github.com/dlang/dmd
But they don't accept just any Pull Request or features the community submits, understandably. There's a process called DIP for language improvements: https://github.com/dlang/DIPs/blob/master/DIPs/README.md
However, by some accounts, it's really hard to get anything through.
Given D already has so many feature, I find that to be a good thing , to be honest, by not everyone agrees, of course.
- Odin Programming Language
- D Programming Language
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ldc - The LLVM-based D Compiler.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
dextool - Suite of C/C++ tooling built on LLVM/Clang
Odin - Odin Programming Language
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
dapr - Dapr is a portable, event-driven, runtime for building distributed applications across cloud and edge.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Cargo - The Rust package manager
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
minsk - This repo contains Minsk, a handwritten compiler in C#. It illustrates basic concepts of compiler construction and how one can tool the language inside of an IDE by exposing APIs for parsing and type checking.
v-mode - 🌻 An Emacs major mode for the V programming language.