pane VS deno-canvas

Compare pane vs deno-canvas and see what are their differences.

pane

🖼️ A deno module providing bindings for cross-platform windowing (by denosaurs)

deno-canvas

Canvas API for Deno, ported from canvaskit-wasm (Skia). (by DjDeveloperr)
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pane deno-canvas
1 2
67 185
- -
0.0 1.4
almost 3 years ago about 1 year ago
Rust JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pane

Posts with mentions or reviews of pane. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    pane is a wrapper around rust winit. It used to be a way to open a window you can write to (so could be used with canvas) but stopped working because it relies on the deprecated native-plugin API, and hasn't been ported to FFI.

deno-canvas

Posts with mentions or reviews of deno-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • Create images without browser?
    1 project | /r/Deno | 26 Feb 2022
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.

What are some alternatives?

When comparing pane and deno-canvas you can also consider the following projects:

deno_sdl2 - SDL2 module for Deno

winit - Window handling library in pure Rust

null - Nullable Go types that can be marshalled/unmarshalled to/from JSON.

deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

art - @Bigfan/art is a React custom renderer for HTML5 Canvas.

null - reasonable handling of nullable values

webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs