owlkettle VS rui

Compare owlkettle vs rui and see what are their differences.

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owlkettle rui
8 23
360 1,652
- 2.5%
8.5 7.9
14 days ago 1 day ago
Nim Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

owlkettle

Posts with mentions or reviews of owlkettle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-27.
  • Writing Gnome Apps with Swift
    11 projects | news.ycombinator.com | 27 Mar 2024
    This is really cool! I love the JSX-like approach to UI and it's a shame it's not so common on desktop. https://github.com/can-lehmann/owlkettle is the only thing I find comparable.
  • Owlkettle – declarative GUI framework for Nim
    1 project | news.ycombinator.com | 20 Feb 2024
  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    Ones that have not been mentioned so far:

    nlvm is an unofficial LLVM backend: https://github.com/arnetheduck/nlvm

    npeg lets you write PEGs inline in almost normal PEG notation: https://github.com/zevv/npeg

    futhark provides for much more automatic C interop: https://github.com/PMunch/futhark

    nimpy allows calling Python code from Nim and vice versa: https://github.com/yglukhov/nimpy

    questionable provides a lot of syntax sugar surrounding Option/Result types: https://github.com/codex-storage/questionable

    ratel is a framework for embedded programming: https://github.com/PMunch/ratel

    cps allows arbitrary procedure rewriting to continuation passing style: https://github.com/nim-works/cps

    chronos is an alternative async/await backend: https://github.com/status-im/nim-chronos

    zero-functional fixes some inefficiencies when chaining list operations: https://github.com/zero-functional/zero-functional

    owlkettle is a declarative macro-oriented library for GTK: https://github.com/can-lehmann/owlkettle

    A longer list can be found at https://github.com/ringabout/awesome-nim.

  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    Although for a GUI (if I even made one, rather than just a fixed/hardcoded setup) I'd probably use Owlkettle(though there are some things I don't like about it, see closed issue 16).
  • Forte! A new way of writing Gtk apps for GNOME.
    3 projects | /r/gnome | 16 Jan 2023
    A similar library in nim is https://github.com/can-lehmann/owlkettle
  • How should one start a GUI library
    1 project | /r/nim | 10 Dec 2022
    There's also Owlkettle that seems a bit easier/cleaner IMO, though when I tried it I had some issues (clunky container workflow, wanting better scaling) and would prefer something similar using Qt.
  • Show HN: Owlkettle – A Declarative user interface framework based on GTK 4
    1 project | /r/hypeurls | 15 Jul 2022
    3 projects | news.ycombinator.com | 15 Jul 2022

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • Is there a common library for guis used in rust?
    2 projects | /r/rust | 8 May 2022
    Try rui https://github.com/audulus/rui, It's a Swift Type ui

What are some alternatives?

When comparing owlkettle and rui you can also consider the following projects:

Relm4 - Build truly native applications with ease!

floem - A native Rust UI library with fine-grained reactivity

ImThemes - Dear ImGui style browser and editor written in Nim

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

NiGui - Cross-platform desktop GUI toolkit written in Nim

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

nimgram - An MTProto client written in Nim 👑

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

futhark - Automatic wrapping of C headers in Nim

7GUI - the 7 gui project

pixie - Full-featured 2d graphics library for Nim.

LearningWGPU - I will try to learn the basics of WGPU and Rust.