otterkit
systemshock
Our great sponsors
otterkit | systemshock | |
---|---|---|
24 | 9 | |
4 | 792 | |
- | - | |
3.2 | 0.7 | |
about 2 months ago | 11 months ago | |
C | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
otterkit
-
[Alien Hunter Series Pt. 1] Mastering the COBOL Programming Language
Link: https://github.com/otterkit/otterkit
-
Seeking Language Project to Join
We're working on a Standard COBOL compiler called Otterkit, with the goal of helping the ecosystem by providing a free and open source compiler that conforms to the new COBOL 2023 standard.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
- Otterkit COBOL, a new free and open source COBOL compiler for .NET
- Open Source Projects needing contributors
-
Otterkit, a new free and open source COBOL to C# compiler.
If you'd like to see the repo and maybe help us with it, you can find the code on GitHub: https://github.com/otterkit/otterkit
- Otterkit COBOL Dev Update #1: First successful compilation
- Announcing the development of Otterkit COBOL
systemshock
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Wolfenstein 3D with a CGA Renderer
Though the Ultima Underworld maps were made out of a 2D grid, the rendering was done using texture-mapped polygons - and not just that but they even used dithering for more light variations. While pretty much all objects were rendered as 2D sprites, there were a few 3D polygonal objects too.
Wolf3D has a much more limited renderer - only walls are rendered, no lighting (the shaded side for walls is actually different textures) and the viewport is fixed at the middle of the walls for example. On the other hand Wolf3D was much faster and responsive and had a larger render window than UU.
UU itself was not open sourced, however System Shock 1 which is based on the same engine was[0][1].
-
Why Aren't There More Open Source Games?
last example, system shock - got open sourced and ported by the community in no time https://github.com/Interrupt/systemshock
What are some alternatives?
wp-plugin-leaflet-map - Add leaflet maps to Wordpress with shortcodes
OneLife - a multiplayer survival game of parenting and civilization building
cargo-show-asm - cargo subcommand showing the assembly, LLVM-IR and MIR generated for Rust code
Compiler - The compiler repository for the Draco programming language.
course-plan - 📜 Haskell course info, plan, video lectures, slides
qBittorrent-Manager - [WIP] Modern qBittorrent WebUI Client for Android written in Kotlin
Mida - A JavaScript framework to easily operate in global financial markets.
pingthen
lamini
Blit3Dv3 - 3rd version of my 2D game graphics API. Uses modern OpenGL.
copygen - Go generator to copy values from type to type and fields from struct to struct (copier without reflection). Generate any code based on types.
awt2048_csharp - C# port of awt2048, using the Visual J# standard library