osu-framework VS UnityCsReference

Compare osu-framework vs UnityCsReference and see what are their differences.

UnityCsReference

Unity C# reference source code. (by Unity-Technologies)
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osu-framework UnityCsReference
7 58
1,561 11,389
1.9% 1.5%
9.9 7.4
6 days ago 1 day ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

osu-framework

Posts with mentions or reviews of osu-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-05.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

What are some alternatives?

When comparing osu-framework and UnityCsReference you can also consider the following projects:

osu - rhythm is just a *click* away!

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

MonoGame - One framework for creating powerful cross-platform games.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

Wave Engine - This repository contains all the official samples of Evergine.

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI