ordered-map
MDAL
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ordered-map | MDAL | |
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2 | 2 | |
500 | 151 | |
- | 3.3% | |
3.5 | 5.6 | |
3 months ago | 11 days ago | |
C++ | Roff | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ordered-map
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How to create std::map that preserves the order of insertion just using standard C++?
https://github.com/Tessil/ordered-map might be an interesting read
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What’s the fastest doubly linked list out there?
Doing some searching, looks like here's an example of someone building one, https://github.com/Tessil/ordered-map
MDAL
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Smoothing a triangular mesh in ArcGIS Pro
In Mesh layer (https://github.com/lutraconsulting/MDAL) and QGIS, smoothing of the triangular mesh is already done on the fly for the purpose of visualisation. Mike data should be already supported in MDAL/QGIS:
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I just realized this sub also exists and might be better suited to answer my question
This might help it has a list of supported mesh formats. https://github.com/lutraconsulting/MDAL
What are some alternatives?
Ygg - An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more!
libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)
etl - Embedded Template Library
graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)
robin-map - C++ implementation of a fast hash map and hash set using robin hood hashing
lox - Fast polygon mesh library with different data structures and traits to abstract over those.
doctest - The fastest feature-rich C++11/14/17/20/23 single-header testing framework
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.